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Archive for August, 2009
Update 5.4 - 6. August 2009 – Hyborian Adventures
Aug 6th
Dieses Update wird sowohl im PvE als auch im PvP einige Änderungen der Balance mit sich bringen.
Der Schwerpunkt liegt auf dem Barbaren und dem Bärenschamanen. Das ist aber nur der Anfang unserer Anstrengungen alle Klassen zu überarbeiten und eine bessere Spielgewichtung zu erreichen, nachdem Update 5.0 veröffentlicht wurde. Allen Spielern wird die Möglichkeit gegeben ihre Fertigkeitspunkte gratis neu zu verteilen, sodass ihr in der Lage sein werdet die Änderungen zu testen.
Neue Fertigkeiten und Fähigkeiten beim Barbaren und BärenschamanenDiese beiden Klassen werden neue Fertigkeiten und Fähigkeiten in ihren Talentbäumen entdecken. Ihre Talentbäume wurden überarbeitet und halten neue Zaubersprüche und Kombos, die die Funktion der beiden Klassen verbessern, für euch bereit.
Alle Änderungen könnt ihr euch im Detail in den offiziellen Foren durchlesen.
Letzte Beiträge
- [19.11.2009] – CROMCAST #15 – Der November hat ein neues Gesicht!
- [12.11.2009] – Computerbildspiele interviewt Craig ’Silirrion’ Morrison
- [11.11.2009] – Besondere Abonnement-Angebote und doppelte Erfahrungspunkte im November!
- [10.11.2009] – Interview mit Waldgeist auf MMOSzene
- [05.11.2009] – CROMCAST #14 – The Lenny is back
Final Fantasy XIV: New Game Aspects Revealed
Aug 5th
FFXIV Core has updated its ever growing and rather extensive list of features revealed for the upcoming Square Enix MMO, garnered primarily through the translation of a Japanese gaming magazine. The most recent update to the site includes information on the armory system, areas, battles, the guild system, and other key features.
Also on the site though, is information on jobs, races, and other info. Here are a few examples:
- Did you know that four job categories will be available? Warrior, Magus, Crafter and gatherer
- Did you know that FFXIV races will matter less statistically than they did in FFXI?
- Combat takes place in real time and is meant to be more strategic than in a typical MMO?
- Character level and skills won’t mean as much as equipment level
- One day in the game would will equal about an hour in real time.
- Changing weapons will allow players to effectively change their jobs on the fly
Check out the whole article here.
Age of Conan Guide: Siege Basics – Hyborian Adventures
Aug 3rd
MMORPG.com Age of Conan Correspondent Garrett Perkins writes a new guide to the siege system for first-time Age of Conan players.
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Siege Basics covers all you need to know for getting into the Border Kingdoms, applying for a siege, using the siege camps and getting into all the action. The guide also covers the different aspects between the defender and attacker within the Massive PvP system.
It’s a wonderful guide for the new player who is seeking an informative overview over the siege system and it can only be found exclusively at MMORPG.COM
Final Fantasy XIV: Famitsu Interview: No Experience, Levels
Aug 3rd
In this latest video interview from Japanese magazine Famitsu, we learn quite a bit about Square Enix’s upcoming sophomore entry to the MMOG scene, Final Fantasy XIV.
In the interview, the developers insist that they want to focus on character growth, and for players to enjoy the process, which is often tedious in most games. To that end, there will not be experience or levels in Final Fantasy XIV. This is a huge departure from Final Fantasy XI, where leveling is very much a focus. Instead of levels, players will grow naturally through their experiences.
Final Fantasy XIV will also expand on the Job System. The developers say they wish to utilize the job system from FFXI, but in addition they are putting a focus on weapons. This clarifies the significance of all the weapons present in the Final Fantasy XIV logo.
The game will take place in the region of "Eorzea", but the world itself is referred to as "Haiderin". Races will be familiar to players of Final Fantasy XI, but will likely go under different names, as well as receive other touch ups to distinguish them from 11.
Also, unlike FFXI, this time around solo play will be completely viable for all More >
Dungeons & Dragons Online: Eberron Unlimited: Eberron Unlimited Delayed
Aug 2nd
The launch of Dungeons & Dragons Online: Eberron Unlimited will be experiencing a minor delay. Instead of launching on August 6th, the game will now launch on September 9th, 2009.
From the press release:
“We’ve been holding a series of live events as part of the beta program and have seen an unprecedented level of participation from players. While we are very pleased with the performance of the game and are excited about the response from the players, we are committed to delivering a high-quality experience. We feel that more time is needed to deliver on this commitment. As a result, we are delaying our launch to ensure that we can support the massive increase in players that we are expecting and deliver them a free to play experience like none other.”
For more information on D&D Online: Eberron Unlimited, check out the official website here.