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Archive for August, 2009
Guild Wars 2 – Fragen und Antworten- Guild Wars 2
Aug 28th
Auf dieser Seite haben wir verschiedene Gespräche über die aufregenden Features und welterschütternden Änderungen in Guild Wars 2 zusammengestellt.
Pause.com — Ein paar Fragen an Mike O’Brien
Der Leiter von ArenaNet Studio Mike O’Brien spricht mit pause.com über das interaktive Eventsystem in Guild Wars 2 und wie sich Aktionen der Spieler auf die Umgebung auswirken können.
IGN.com — Guild Wars 2-Videointerview
Spieldesigner Jeff Grubb und der künstlerische Leiter Daniel Dociu sprechen in diesem Videointerview über Guild Wars 2 mit IGN.com. Daniel beschreibt die vollständig erforschbaren Unterwasserbereiche im Spiel und Jeff gibt Hintergrundinformation über die Änderungen an Tyria sowie die allmächtigen Drachen preis.
Eurogamer — Guild Wars 2-Vorschau
Chefdesigner Eric Flannum und leitende Mitglieder des Kreativteams beschreiben die persistente, vollständig besiedelte Spielwelt von Guild Wars 2, das neue World PvP-System und die aus dem ersten Guild Wars gerlernten Erfahrungen.
IGN.com — Guild Wars 2 – Interview
Mike O’Brien, Eric Flannum und Spieldesigner Ree Soesbee beantworten Fragen zur Entwicklung von Guild Wars 2, zu den Möglichkeiten der Handlungsgestaltung, die eine persistente Spielwelt bietet, und zu den fünf spielbaren Rassen.
Guild Wars 2 Q&A Roundup- Guild Wars 2
Aug 28th
Here’s a roundup of recent conversations we’ve had about the exciting features and world-shaking changes we have planned for Guild Wars 2!
Pause.com — A Few Questions with Mike O’Brien
ArenaNet studio head Mike O’Brien chats with pause.com about the interactive event system in Guild Wars 2 and how player actions can affect the environment.
IGN.com — Guild Wars 2 Video Interview
Game designer Jeff Grubb and Art Director Daniel Dociu discuss Guild Wars 2 with IGN.com in this video interview. Daniel talks about the fully explorable underwater environments in the game while Jeff provides some background information about the changes to Tyria as well as the all-powerful dragons.
Eurogamer — Guild Wars 2 Preview
Lead designer Eric Flannum and key members of the creative team describe the persistent, fully-populated game world of Guild Wars 2, the new World PvP system, and lessons learned from the original Guild Wars.
IGN.com — Guild Wars 2 Q&A
Mike O’Brien, Eric Flannum, and game designer Ree Soesbee answer questions about the development of Guild Wars 2, the storytelling possibilities of a persistent game world, and the five playable races in the game.
Warhammer Online: WAR Storms PAX ’09!
Aug 28th
Mythic Entertainment, the developer of Warhammer Online: Age of Reckoning (WAR), will be descending upon Penny Arcade Expo 2009 from September 4th – 6th to meet fans and showcase the latest and greatest new content and updates to WAR. Located at the Washington State Convention & Trade Center in Seattle, Washington, the event will provide the opportunity for local players to hang out in the WAR Lounge and speak with members of the development team about WAR’s one year anniversary and the latest and deadliest Live Event players have ever seen: The Wild Hunt!
Where:
Washington State Convention & Trade CenterSeattle, WA 98101-2350
When:
Friday, September 4th – Sunday, September 6th
Read more about the WAR team’s presence at this year’s PAX, including who will be in attendance, and what cool swag you could walk away with here!
Star Wars: The Old Republic: Sith Warrior Added to HoloNet
Aug 28th
The Sith Warrior class that was revealed at GamesCom this year has now been officially added to the game’s HoloNet section of the website, taking its place amongst other badasses like the Bounty Hunter, Smuggler, and Trooper.
More information on the Sith Warrior below:
Champion of the Dark Side
An unstoppable force of darkness, the Sith Warrior is entrusted with the task of destroying the Empire’s enemies and enforcing Sith domination across the galaxy. The Warrior channels the destructive emotions of fear, anger, and hatred to purge weakness from body and mind and become a being of pure, brutal efficiency.
Destined to eradicate the incompetent chaos created by the Jedi, the Sith seek to rule the galaxy through power and intimidation. The armies of the Sith Empire are trained to accomplish this task, but they require the leadership of bold Sith Warriors—loyal and mighty overlords—who will drive them to conquest and victory.
These cold-blooded conquerors waste no time with cunning manipulations and carefully-crafted plans. Sith Warriors crush their opponents and stride toward their goals with dreadful determination, leaving ruin and annihilation in their wake. Emanating awe and terror at every step, they accept nothing but absolute obedience from their followers. In turn, Sith Warriors can serve More >
Guild Wars 2: Concept Art Book
Aug 28th
NCsoft is prepping a 128 page hardbound art book featuring a mountain of Guild Wars 2 concept art. With such little information currently available on the game, this can only be considered a serious tease!
Also, we’d like to take this opportunity to let you know that we’ve finally added Guild Wars 2 to our game list!
Check out all the new concept art in our gallery, or at the game’s official website here.
Star Wars: The Old Republic: Threat of Peace #14
Aug 28th
Threat of Peace Issue #14 is now available on the official Star Wars: The Old Republic website:
The fourteenth issue of Threat of Peace™ is full of intrigue and excitement. Having just escaped from the Imperial transport, the Bounty Hunter Braden travels to Nar Shaddaa to make a deal with the crime lord Nok Drayen. After being rescued from her escape pod, Jedi Knight Satele Shan receives the news that Master Dar’Nala is dead. Meanwhile, the Imperial transport which carried both the Bounty Hunter and the Jedi Master arrives on Korriban only to be blown up by a mysterious bomb…
Check it out here!
Interview: Why Make FFXIV So Similar to FFXI?
Aug 28th
This Article is Originally from ZAM.COMIf You Want to Know More Details about it, please check out the link below:http://www.zam.com/story.html?story=19384
By now you’ve seen dozens of interviews out of GamesCom that ask questions about how Final Fantasy XIV differs from XI. And since we know more, a question ultimately come to us: Why was the decision made to make FFXIV so similar to FFXI? In this interview, ZAM will uncover the mystery of FFXIV from a brand new angle.
SUN: Soul of the Ultimate Nation Enters CB
Aug 27th
Soul of the Ultimate Nation developed by Webzen, is the first title to incorporate console-style game mechanics into a classic MMORPG. Now its closed beta client is available. With action-packed intensity, stunning graphics, unique battle systems and a captivating cast of characters, SUN is an epic medieval tale in a world of emperors, armies, magicians and monsters set to an original soundtrack by Howard Shore.
Soul of the Ultimate Nation – E3 2009 Trailer
- The SUN game play scenario enables players to enjoy a rich and well-organized storyline within the structure of traditional MMORPG incorporating action/adventure play. Unlike most MMORPGs, SUN allows players to strategically set the stage for battles by choosing different types of maps, entry numbers, degrees of difficulty and types of monsters for the ultimate customized game play experience. Additionally, advanced community tools allow players to communicate within a village and experience various kinds of economic affairs.
- Taking advantage of Normalmap Rendering and various graphical effects methods, SUN offers players rich, realistic graphics with high polygon counts. This level of graphical detail has been unseen thus far in an MMORPG title.
- Fluid movement and extravagant effects set the stage for astounding battles with optimized production. Player vs. faction and faction vs. faction More >
[Interview]Roland Cox & Mark Davis Talk about Warhammer Online’s Future
Aug 27th
Warhammer Online: Age of Reckoning is an MMORPG for the PC which is made by Mythic Entertainment. It’s relatively new to the MMO scene though, as it’s now approaching its first birthday. Gaming Union caught up with Roland Cox(RC), International Associate Producer, and Mark Davis(MD), Associate Producer, at GamesCom 2009 to talk about the future of Warhammer Online.
Related News:Warhammer Online: Tier 4 Figure Unveiled
Warhammer Online – The Wild Hunt
GU: How are you trying to get new players in?RC: That’s a good question. we actually have a new player initiative we are working on. One of the things with all MMOs is that they have barriers to entry that are quite hard. They are probably the hardest and most complicated games to play. First person shooters are super easy, my mum could probably play them. She wouldn’t be any good, but she could still sit down and try to shoot stuff. MMOs have a degree of sophistication to them that is very difficult, even for casual gamers. What we’re doing is trying to make it easy for people to play. We’re looking at all sorts of things, like a lighter client that’s easier to download. We’re also streamlining the character More >
CROMCAST #9 - Die Barbaren kehren heim – Hyborian Adventures
Aug 27th
Die heiligen Hallen der GamesCom in Köln sind geschlossen, die Stimmen weg und die Füße voller Blasen… aber schön wars und kein bisschen leise!
Die letzte Woche stand ganz im Zeichen der GamesCom und der Präsentation unserer Erweiterung für Age of Conan: Rise of the Godslayer und die Woche war angefüllt mit lustigen Begebenheiten, tollen Menschen und wir wollen euch im Verlauf des heutigen CROMCASTs einen Einblick in die feucht fröhlichen Geheimnisse der GamesCom rund um Age of Conan geben.
Natürlich vollständig besetzt, wenn auch etwas heiser, werden Lisertan, Lenny und Waldgeist ihre Anekdoten (Eine Anekdote, eine Anekdote!) im CROMCAST zum Besten geben!
Der CROMCAST wird euch jede zweite Woche am Donnerstag um ca. 18:00 Uhr zu Verfügung gestellt und ihr könnt ihn auch als Podcast-Feed abonnieren!
Folgende Themen werden wieder dabei sein:- Der Stadtschreier – Neuigkeiten rund um AoC
- Croms Zorn – Aufregung um die Erweiterung
- Anhänger des Königs – Gilden besuchten uns auf der GC
- Mitras Gebet – Wir beantworten eure Fragen zur Erweiterung
- Während der ganzen Sendung werden Anekdoten und Geschichten von der GamesCom zu Besten gegeben!
Letzte Beiträge
- [19.11.2009] – CROMCAST #15 – Der November hat ein neues Gesicht!
- [12.11.2009] – Computerbildspiele interviewt Craig ’Silirrion’ More >