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Archive for January, 2010
FreeSky Online: new server
Jan 24th
The Gauntlet, IGGs brand new Freesky Online server, will soon be up with tons of new content at the end of the month. The Gauntlet will offer FO players a much fairer battlefield to explore and challenge them while narrowing the gap between advanced players and those lagging behind.
The newly updated world of The Gauntlet is filled with magic and excitement. Players who never purchase items in the Item Mall will find it easier to compete than previously. The number of advanced items sold in the Item Mall will be extremely limited, so the gap between the most powerful and weakest players wont be as wide. To survive in PVP, players will need to rely on ability and teamwork more than ever. With more competitive PVP, more players can enjoy that side of the game, even if they never thought they could keep up in the past.
The Gauntlet retains the classical gameplay features of other servers, but also adds a brand new operation model to the game that helps weaker players advance. On the new server, the number of times Treasure Boxes open for free has been increased, and the limited number of items sold in the Item Mall will cost much less than the More >
Craft of Gods’ open beta
Jan 24th
Kalicanthus announces the release of Open Beta of Craft of Gods! The first wave of Open Beta will be held from February 18th till Sunday 21th and the level cap will be 10. After the first wave, Kalicanthus will announce further waves, increasing the level cap each time, so the players will be able to test and explore the infinite world of Craft of Gods. The Open Beta keys will also be distributed through the most significant Web portals.
For the Open Beta release, Kalicanthus also unveils new content, which is currently in development. More than 2.000 new quests, new mobs and new items will be added to “Craft of Gods”. A starting tutorial will also be included, to help new players to understand the background and the game. For the Open Beta release of “Craft of Gods” game, the interface will be modified following all the suggestions kindly sent in by players during the Closed Beta: pet menu, trade menu and general game interface will all be updated. Open Beta will also include in-game mail system and new weather effects animations. Some of the abilities will be changed and new spells will be added.
Read here all you need to know about Craft More >
Acceso anticipado y reserva de nombre para Global Agenda
Jan 24th
Hi-Rez Studios ha revelado detalles sobre el acceso anticipado y la reserva de nombre de su juego Global Agenda, que será lanzado el día 1 de febrero.
Los jugadores que dispongan de una edición ’pre-order’ del título pueden reclamar sus objetos especiales, reservar su nombre, subir a nivel 10 y crear su agencia entre los días 28 y 31 de enero. Para hacerlo deben entrar al juego y utilizar la clave que les ha sido proporcionada. Además pueden probar gratis el modo “Conquest” hasta el 3 de marzo
Puedes encontrar todos los detalles sobre esto siguiendo este enlace.
Freesky Online lanza un servidor para jugadores casuales
Jan 24th
IGG ha anunciado el lanzamiento de The Gauntlet, un nuevo servidor para Freesky Online en el que los jugadores que no dispongan de mucho tiempo para jugar al título no se verán tan superados por los más ’hardcore’.
En The Gauntlet los jugadores que no hayan adquirido ningún objeto del Item Mall podrán completar los objetivos del juego de una manera más sencilla. El número de objetos avanzados que se vendan en el Item Mall será mucho más limitado y su precio mucho mayor, propiciando que la diferencia entre los jugadores más poderosos y los más débiles no sea tan grande. El PvP será mucho más estratégico y los más hábiles serán los que ganen, no los que tengan los mejores objetos.
El servidor mantendrá la jugabilidad clásica del título pero va a tener cambios como que las cajas de tesoro se abrirán un mayor número de veces durante el día. Además los jugadores pueden elegir entre dos sensacionales tipios de arquitectura.
The Gauntlet espera ser abierto a finales de mes y que sus campos de batalla más asequibles atraigan jugadores que no están dispuestos a gastarse dinero en el título.
¿Todavía no has probado Freesky Online?
Nuevos monstruos y arte conceptual para 4Story
Jan 24th
Zemi Interactive ha anunciado que los nuevos diseños para los monstruos que van a ser incluidos en 4Story tendrán un diseño original gracias a las nuevas imágenes renderizadas que el equipo artístico del juego ha realizado para ellos.
Estos monstruos estarán en las dos nuevas mazmorras situadas en el mapa Highland que se van a añadir en breve. Su aspecto será más terrorífico gracias al magnífico trabajo del equipo artístico, que ha creado también arte conceptual en HD de su aspecto.
¿Todavía no has probado 4Story? .
N.E.O Online Closed Beta Schedule Confirmed!
Jan 24th
International online game publisher PlayOMG is officially announcing CBT date and events for its highly anticipated free fantasy MMORPG, N.E.O Online. Starting from February 8th, N.E.O Online closed beta test will continue for two weeks so that players can have abundant time to fully experience all the exciting game contents. Available content includes skills & battle systems, complete community & trading functions, and many more.
More N.E.O Online videos
N.E.O CBT events provide players not only useful in-game items, each player can even have free 500 test game points that can be used in item mall during closed beta. Community activities such as official poll and screenshot contest enable players to share their exclusive N.E.O experience. What’s more, players that participate in all CBT events will receive special gifts in N.E.O official release.
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Developed based on the concept of freedom and change, N.E.O Online provides various new MMO features and gaming experiences to players. Most notable features include class-free design and distinctive chaos map converting system.
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Developer SONOV and publisher PlayOMG are both confident in N.E.O’s diverse game play and character developing possibilities.
Don’t miss out the chance to experience all the fabulous features in N.E.O Online! Be ready to begin your fantastic adventure More >
It’s a trap! Traps are back in Icecrown Citadel
Jan 24th
By now, those of you that have slowly progressed throughout the initial part of Icecrown have witnessed (or at least triggered) various traps. Some traps seem to show up after your group has cleared out a room or killed certain mobs or met some other condition like the ones before Lord Marrowgar.
But wait, there are more of them!
Dinaer at Forever a Noob demonstrates that there are more traps as you progress through the levels of Icecrown Citadel.
- Spirit alarm: Trip these to bring in the big skeletons. Great for reputation. There are four of these in the two chambers leading up to Lord Marrowgar.
- Mist trap: Not exactly a trap per se, but it can catch the unwitting raider off guard if they run into it. Either have a rogue disable it on the side, or activate the teleporter on the other side and beam in. You’ll run into it after you’ve downed the Deathbringer and zone in behind him.
- Geist trap: You’ll find these littered in the hallways of the Plagueworks. Have a tank behind the raid to intercept them as they appear.
I wonder what other traps we’ll see in the remaining parts of Icecrown. I can’t remember the last More >
The Colosseum: Bearzerk, rogue of Mannoroth
Jan 24th
The Colosseum takes us inside the world of the Gladiator (Relentless, Furious, Deadly, Brutal, Vengeful, Merciless, and otherwise), to interview some of the top Arena fighters on the battlegroups. Our goal is to bring a better understanding of the strategy, makeup, and work that goes into dueling it out for fame, fortune, and Frostwyrms. We’re especially focused on the people who play these games, to further shed light on the world of the PvP player. If you’d like to be interviewed for The Colosseum, please feel free to contact us — be sure to include your armory as a link! Gladiator Bearzerk of US-Mannoroth won’t be wearing his gladiator title much longer — he’ll be upgrading to Relentless Gladiator! Our rogue interviewee today is team captain of a rogue-mage-priest composition named A B C that was able to go on a victory streak and get the coveted title on the last day of the season.
Read on after the break to see what Bearzerk had to say!
Continue reading The Colosseum: Bearzerk, rogue of Mannoroth
Sony Online Entertainment : SOE fait un don de 25 000 $ pour les survivants en Haiti
Jan 24th
Grâce à sa communauté MMO, Sony Online Entertainment a annoncé avoir fait un don d’un montant de 25 000 $ à la Croix-Rouge américaine pour venir en aide aux survivants du tragique tremblement de terre en Haïti.
“En seulement trois jours, nous avons été capable d’atteindre notre objectif de 25 000 $ et c’est grâce à la générosité de nos joueurs”, explique John Smedley, président de Sony Online Entertainment.
L’argent a été récolté par les joueurs des MMO Everquest, EverQuest 2 et Free Realms en achetant des objets spéciaux. Pour chaque objet vendu, SOE a fait un don de 10 $ à la Croix-Rouge américaine.
Les objets étaient un petit ours brun en peluche dans Everquest, une set d’armure Protectors of the Faydark dans Everquest 2 et un animal de compagnie, Zando, dans Free Realms.
Blizzard says no to skipping to the last boss
Jan 24th
Poster Sennshi makes a post to the general forums questioning why we have to run the whole dungeon to get the two frost emblems for completing our first random dungeon of the day. Thankfully, Crygil comes in and makes sure it is known that skipping to the end isn’t something Blizzard has in mind for heroics. It’s kind of sad that it even needed to be said, but at least they’ve said it.
I have to say, and keep in mind I’m one of the bitter sour curmudgeonly tanks who constantly gripes even when things are going well, but if you can’t endure a 20 minute instance run to get 2 frost badges, you need to reconsider running random heroics. Even the longest heroic dungeon is hardly so huge an imposition that you can’t get through it without asking for some kind of magical backdoor that summons the boss to you. We’ve seen changes to dungeons like Oculus to give players an incentive to run them or streamline them, going to some weird Thunderdome of boss summoning would be a step backwards in my opinion.