The Future of War May Be Virtual

Training military personnel to keep up with new technology has always been a challenging and expensive process and is long due for a change, say experts. By 2022, as much as $11 billion will go to virtual, augmented and mixed reality training systems, with virtual reality becoming a primary focus of military innovation.
While projections vary in this new industry, the virtual reality market is rapidly expanding worldwide. Overall the global VR market is expected to reach $75 billion by 2021, with China's demand potentially surpassing 85 million units by 2021 and passing America's 68 million units forecast. With the consumer sector driving innovation and spending on the market, in countries such as the U.K.South Korea and Australia, platforms have also been developed for incorporating VR strategies in the government sector, such as the military.
According to a brief sponsored by Samsung and put together by FedScoop, a media platform covering the federal government market, the U.S. Department of Defense has relied so far on live training sessions, simulating true-to-life battle scenarios, computers simulators or interaction with avatars in a so-called “synthetic environment.” For “synthetic” digital training alone, the U.S. spends around $14 billion a year, the brief shows. But as technology is making progress and mobile technology improves, so are the training methods for the troops.
Thanks to courses and simulators that can now work on mobile devices with only VR gear attached, soldiers can now be trained anywhere in the world through cloud-shared content. They can simulate using new weapons, engage in new military strategies, even practice high-risk jumps from military planes. Additionally, veterans can immerse themselves in therapeutic environments to help them cope with their post-war anxiety.

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