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EVE Online: Interrupted by Starshine
Nov 14th
Yet another MMORPG.com writer has had to tear himself away from the allure of Skyrim in order to fulfill obligations to our readers. In this week's One Jump Home, Ross McDermott takes a look at CCP's recent ship overhauls and at the four ships coming to an EVE server near you. Read on and then let us know what you think in the comments!
Hybrids have been significantly overhauled, the power-grid and CPU requirements to fit Hybrid weaponry have been lowered allowing for greater flexibility on the hulls they're meant to be mounted too. In addition to this, several Hybrid hulls – mainly Gallente hulls – had their manoeuvrability and their agility increased, allowing for greater base speed and attempting to negate the speed penalties applied via fitting armor modules such as Trimark Armor Pumps or Armor Repair Systems.
Read more of Ross McDermott's One Jump Home: Interrupted by Starshine.
Get jacked in for the holidays – The Genolution CA-1 – news from EvE
Nov 14th
CCP is pleased to announce that starting with the release of the Crucible expansion and throughout the holiday season, we will be giving away several gifts to players with active subscriptions to EVE Online.
Players logging in on November 29th will discover a unique new implant waiting to be redeemed – The Genolution CA-1. First of two in the ‘Core Augmentation’ implant set, the CA-1 offers the following benefits to its lucky hosts:
· Boosts perception by 3
· Provides +1.5% powergrid bonus
· Provides +1.5% capacitor amount bonus
· Implant set bonus: 50%
The Genolution CA-1 will be distributed during the Crucible release to all active subscribers of EVE Online. Instructions for redeeming items can be found here.
Watch the EVE news and the Crucible Feature Site for more information on what’s in store for your characters this winter!
Happy Holidays!
Next Mass Test on Thursday November 17, 2011 – news from EvE
Nov 14th
The next mass-test on the Singularity server will take place on Thursday, November 17 at 20:00 UTC. We will be mostly testing the general performance of client and server for the Winter Expansion, but we will also gather more data for remapping systems to different server nodes. The SisiLauncher tool is available for the Windows client; for Mac users, please see this tutorial.
In particular, we would like to invite as many Mac users as possible to attend this mass test. Testing should last between 60 and 90 minutes. All participants will receive two million skillpoints on Singularity.
Please refer to this thread for more information about how you participate in the test, and this EVElopedia article for more information on mass testing.
Final feature build now on Singularity for Winter 2011 – news from EvE
Nov 13th
CCP Gangleri posted today in the Test Server Feedback forum that the latest Singularity build will contain all the features set for Winter 2011. This build will feature a new warp tunnel effect (try warping through a planet for the wow factor) and engine trails. Yes, engine trails are now back and will be released with the Winter expansion. All of our teams are now focused on fixing reported bugs and defects to ensure this next release is as great as it can possibly be. Enjoy testing and keep an eye out for our next Mass Test announcement.
Please note that Corporation roles are currently not working in this build and these will be fixed tomorrow.
EVE Online: New Window, New Features
Nov 10th
The EVE Online blog has been updated with a new post called "Improvements to the Fitting Window" packed with news about ways players can check on the damage output of their ship.
Although keeping this vital information for ourselves for all those years (well, you had already figured this out with third party tools hadn’t you) might sound like a big joke, there were actual technical reasons for the delay, but that technical debt has now been paid in full with the introduction of something we call “Client Side Dogma”, which will be covered in full detail in a later blog. The gist of it is that it’s now much easier to correctly display how values are affected by skills, ships, implants and/or modules in the EVE client, which opens up the doors to a lot of cool (and in some cases way overdue) things.
Read the full post on the EVE Online site.
Steam’s Forum Database Compromised – news from EvE
Nov 10th
Since many of you love Steam as much as we CCPers do, we thought it our civic duty to let you know that some malicious internet denizens have compromised their forum database. The investigation is still ongoing, but here’s a message from Valve. If you use Steam, we suggest that you (1) change your password for Steam and the Steam forums (2) change that password anywhere else you used it (3) keep an eye on your credit card statements just in case. Fly safe out there and visit this thread for any discussion about it.
Game mechanics change to be applied during downtime on Thursday, November 10 – news from EvE
Nov 9th
A part of the next client update will feature a change to aggression mechanics in high security space.
To benefit the EVE community at large, a small change has been made to game mechanics regarding criminal flags and how they are inherited in high security space. If a pilot is remote repairing, or otherwise assisting, another pilot who commits a criminal act then the repair module will now disengage. In order to continue repairs the module will need to be restarted and a message will appear warning of the criminal flag and possible consequences.
EVE Online: Scaling the UI
Nov 8th
The latest EVE Online developer blog deals with a new feature being introduced for pilots everywhere: Scale-able UI. Part of the reason for this new feature is based on the recent introduction of the scale-able font size. The blog is fairly technical but, in true EVE fashion, has pictures to illustrate the point!
Read the full post and check out the rest of the screens on the EVE Online blog.
Next Mass Test on Thursday November 10, 2011 – news from EvE
Nov 8th
The next mass test on the Singularity server will take place on Thursday, November 10 at 20:00 UTC. We will be testing time dilation and remapping systems on the server to different nodes as well as general performance of client and server. The SisiLauncher tool is available for the Windows client; for Mac users, please see this tutorial. For general instructions on how to access the Singularity server for this test, please see this thread.
Please invite your friends as we would like to have 500-800 players to participate. Testing should last between 60 and 90 minutes. All participants will receive two million skillpoints on Singularity.
Please refer to this thread for more information about how you participate in the test, and this EVElopedia article for more information on mass testing.
Caldari Gaming Commission announces tournament format change and prizes. – news from EvE
Nov 6th
During a press conference yesterday afternoon, the CGC announced the prizes for the winner and runner ups of the second alliance tournament. The head of the commission, Airas Sukela, also stated a change in the tournaments format.
The new format is known as a bracket or pool format where contestants are divided into eight four-team groups. The first matches are held between alliances of the same group and only the top two in each group will proceed to the next round to compete against alliances from other groups.
The prizes that will be awarded at the end of the tournament are:
- First place – 1 x Wyvern Mothership, 5 x Chimera Carrier, 5 x Caldari Raven Navy Issue
- Second place – 5 x Chimera Carrier, 5 Caldari Raven Navy Issue
- third and fourth place 2 x Chimera Carrier
Mr. Sukela explained the decision for changing the structure of the tournament after the press conference, We only had 28 confirmed alliances willing to participate, and wanting to provide the general public with two weekends of entertainment, we decided to change the format to extend the tournament period. People have come to expect the very best of us. I cant say More >