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Guild Wars 2
Guild Wars 2 News
Guild Wars 2: Guild Shopper’s Paradise
Aug 29th
According to several online sources, ArenaNet has confirmed that Guild Wars 2 players will be able to join more than one guild. All characters will belong to the same guild(s) but players can use characters in different scenarios within different guilds. If today is Monday, it must be RP guild day!
The guild information released was:
- Guild membership is account wide, and you can add as many guilds as you like. You will be able to choose, at any time and on any character, which guild chat you are viewing and what guilds you are currently affiliated with.
- Doing different activities (“almost anything,” to quote Eric Flannum) with guild-mates will earn Influence for one’s guild, which can be spent towards guild upgrades (storage, etc), or special in-game boosts like a flag that grants extra XP to guild members within its range.
- Specific guilds will be able to capture keeps within WvWvW PvP, and be able to use their Influence to create upgrades to those keeps.
Source: Talk Tyria.
Guild Wars 2: The End is Only the Beginning
Aug 29th
It seems that any more, "endgame" is the buzzword whispered by players as they peruse upcoming MMOs…or maybe it's loudly crowed from the rooftops. In his weekly Guild Wars 2 column, MMORPG.com's David North takes a look at the endgame and the amount of content that Guild Wars 2 will feature. Read on!
Ah yes, the endgame. The time when the player has completed the story line of the game and now gets to have some fun, whether it’s finding treasures, or just seeking out personal glory for some bragging rights. Every MMO has an endgame, some more than others, and that is exactly what I would like to talk about today. What can we expect from ArenaNet in terms of endgame?
Read more of David North's Guild Wars 2: The End is Only the Beginning.
Guild Wars 2: Gamescom Interview with Colin Johanson
Aug 21st
During last week's Gamescom in Germany, MMORPG.com's John Milburn had the opportunity to sit down and chat with Arena.Net's Colin Johanson about all things Guild Wars 2. It's an entertaining and enlightening interview that is not to be missed. Keep reading for our exclusive Gamescom Interview with Colin Johanson.
How about mobile applications?
We have a team focused on things outside the game and so far we have an app where you can see on your phone or your iPad where your friends are currently in the game. You can watch them running around the map and see where they are going. You can also chat with them live, while they're in the game. For example while you're in the bus or a train, on your way home from work. This makes it easy to coordinate things and planning to meet up in the game etc.
Read more of John Milburn's Guild Wars 2: Gamescom Interview with Colin Johanson.
Guild Wars 2: Making the Battle of Kyhlo
Aug 19th
The Arena.Net team has posted a collaborative effort in the latest Guild Wars 2 blog. Several team members chime in on how the Battle of Kyhlo was designed from a lore perspective, level design, programming, voice acting and more. It's a terrific look at how intricate the design of the games we love truly is.
So then we put it all together and make it hawt! We play the map every day, looking for things that may be frustrating for players. Are we able to navigate the map well? Do we get lost anywhere? Are there distinct and interesting spaces around the map that play differently from one another? And then we iterate, anywhere and everywhere.
While we’re doing this, we also set up play sessions so that we can see how other people in the company respond to the map. We ask people from all disciplines to play in what we call “all calls.” Everyone from the company jumps in, and we get feedback from all departments. We then take that information and try to get it to the correct person who can fix the problem. We do this over, and over, and over, and over, iterating on any issues that arise.
Read the full blog post on More >
Guild Wars 2: The Battle of Khylo PVP Map
Aug 17th
Jonathan Sharp continues to unveil new PVP info for Guild Wars 2, and on the official blog this morning he details the inner workings of the first announced map: The Battle of Khylo.
Both teams will fight to control the 3 capture points:
- The Windmill in the north
- The Clocktower in the middle
- The Mansion in the south
Every two seconds, each team will be awarded one point for every capture point under their control. By keeping control of these areas—and preventing your opponents from taking them—you will increase your score while denying the other team points. The game will end when a team reaches 500 points.
Read all about The Battle of Khylo at the ArenaNet Blog.
Guild Wars 2: ArenaNet Pulls Back the Curtain on PVP
Aug 17th
ArenaNet's Jon Peters has just posted a developer blog over at Guild Wars 2's official site detailing some of the many ways in which their game will be continuing the tradition of competitive gameplay that Guild Wars made so popular.
For Guild Wars 2, we wanted to organize the PvP formats more clearly and simply. For pickup play, we've created a single place where all pickup players can play. It's a server browser where "hot join" games are constantly running. We've also created a single, central place for competitive play in the form of automatic tournaments. These two play styles—pickup and competitive—share a lot of gameplay similarities, which allows players to easily transition from casual to more organized play. This is important, because both pickup and tournament play are independent of "world" choice. In other words, all Guild Wars 2 PvP players are in the same PvP games and are not segregated.
Read the rest of Jon Peters' look at Guild Wars 2's PVP.
Guild Wars 2: PVP Is Revealed!
Aug 16th
ArenaNet has pulled back the curtain on PVP in Guild Wars 2 and our own Garrett Fuller has some thoughts on the way the game's going to let players bash each other's heads in.
Finally! Guild Wars 2 is starting to open the gate on the PvP gameplay that we have wanted to hear about for the last well… entire time this game’s been announced. ArenaNet continues to work wonders with their upcoming MMO and players can now check out some of the PvP ideas that are hatching in ArenaNet’s back rooms. The first press release focuses on two forms of PvP which are Hot Join and Tournament Play. These pick up style games will give players separate areas to battle it out and prove their own individual worth. There is a slight mention on World PvP, but no official information has been given yet. For now, I’m sure there’s plenty to look at in regards to the Hot Join and Tournament style games.
Read the rest of Garrett Fuller's Guild Wars 2 – PVP Is Revealed!
Guild Wars 2: Jon Peters on the Gamescom Demo
Aug 16th
In a new blog post on the Guild Wars 2 site, ArenaNet's Jon Peters talks about the new Gamescom demo and what players may find while trying it out. Specifically, Peters outlines changes made to several systems in the game since the last demo. Skills no longer cost energy. Skills are used to help players 'learn the game'. All races are now playable. Customization has undergone a change and much much more.
The acquisition of skills is changing. Why? Because it wasn’t helping teach people the game, it didn’t fit with how skills actually worked, and it didn’t carry over the fun collection element that made the original Guild Wars unique.
A weapon’s skills are now learned by fighting with that weapon. Because weapon skills are tied to weapon use, there is no reason to visit a trainer and make choices about which ones to unlock. Instead, it makes more sense to learn how to use the weapon by, you know, actually using it.
Read more on the Guild Wars 2 blog.
Guild Wars 2: Growing Away from the Standard
Aug 14th
In his latest column devoted to Guild Wars 2, MMORPG.com's David North takes a look at last week's revelations about the Sylvari race. See what David has to say before letting us know what you think in the comments!
Receiving a description to a race of beings that don’t exist can sometimes be a very exciting event. You may have some ideas in your head that you just have to get on paper before you forget them, so you do your best to sketch as many of those images in your head as you can before they get replaced with new ones. Then comes the research to integrate into your sketches to make sure you are being unique with your ideas. After that, revisions followed by several more revisions, sprinkled with a heavy coat of, you guessed it, more revisions. Yes, I have learned this the hard way. As a concept artist, dealing with revisions is a challenge, but the job is exciting and sure is a lot of fun.
Read more of David North's Guild Wars 2: Growing Away from the Standard.
Guild Wars 2: Writing the Sylvari
Aug 10th
The Guild Wars 2 site continues Sylvari Week with a look at "Writing the Sylvari". As with other races profiled on the official blog, the text comes complete with the sounds of Sylvari life as well. The post takes readers through the creative process of creating Sylvari society and the keystones of Sylvari culture.
Sylvari arrive in the world fully grown. They emerge from pods that grow on the Pale Tree: a magical, sentient tree with its roots deep in Tyria and its branches in the Dream. They leave the Dream—a mystical place where sylvari memories are collected—and incubate in their pods, then emerge into the world. They bring with them a spectator’s understanding of how the world works, having witnessed aspects of it while in the Dream. Their first few days in the world are critical, and they’re met by mentors and other newly awakened who help them find their way.
Read more about writing the Sylvari on the Guild Wars 2 blog.