Red 5 has announced that the writer of Spec Ops: The Line has joined the Firefall team and will be heading up the development of the story line.
Yet in spite of this wealth of resources, the task he is faced with is not a small one. His job: take the hundreds of pages of backstory and history that have been created for this game over the span of several years, by a variety of developers, and weave those details into a narrative that can support hundreds of hours of play and survive being cut into dozens of shreds compatible with being digested in short, MMO-style missions, playable in any order, at any time.
Gaijin Entertainment has announced that War Thunder will allow players to utilize Twitch.tv streaming abilities directly from within the client.
War Thunder's recent global update 1.31 featured highly anticipated social components including Twitch and Facebook functionality alongside new planes, maps and numerous improvements to the gameplay. Beginning today, every War Thunder virtual pilot can easily align their Twitch channel to their War Thunder account, as well as customizing the broadcast quality and enabling commentary during broadcasts, so they can live stream instantly at the click of a button.
Find out more about the latest update on the War Thunder site.
Aeria Games has announced that the latest update to Shaiya has been deployed. Called the "Iron Invasion", the new content will pit players against mechanized enemies of all sizes. Other features include new Quest Scrolls and an 'instant PvP action' button.
Dangerous mechanical monsters have appeared in the battlegrounds and begun to ravage the land. Their motives are unclear and their origins are a mystery, but they present a deadly threat to all the native inhabitants of Shaiya. Caring little for the conflict between the Alliance of Light and the Union of Fury, the iron invaders must be stopped by members of both factions.
Find out more on the Shaiya site.
According to Russian datamining site, Horadric.ru, it appears that some new heroes and villains will be heading into Marvel Heroes Online in the near future. This is all speculation, of course, but the information seems strong. Use Google's Chrome browser to see the site translated to English.
Our own Mike Bitton offered a couple of thoughts:
These guys have been pretty good at datamining new costumes coming to the game (one of 'em is coming out today) and it appears they possibly have datamined out upcoming unannounced characters, including two villains (Juggernaut and Moonstone). The latter bit is particularly interesting since you can actually fight Juggernaut in the game and, you know, villains!
Check out the site above to see what all the rumor is about.
Elder Scrolls Online is poised as one of the next "big games" to hit live service as 2013 rolls along. During last week's E3 convention, we check out the latest ESO demo build for our exclusive preview. See what we discovered before heading to the comments to chat.
Elder Scrolls Online’s E3 was a mixed bag of sorts: on one hand, they announced their plans to bring the game to the Xbox One and Playstation 4 (great news for their parent company’s earnings no doubt). But they also announced plans to delay the launch of all three platforms (including PC) into Spring of 2014. The reason cited by everyone at Zenimax Online is fervently that the decision is not tied to the console development and rather than beta feedback has proven to the team that they need to spend time honing everything up to make sure ESO is the best possible Elder Scrolls game it can be. Our interviews with Paul Sage and Brian Wheeler echo this sentiment, as it seems the game is still focusing on nailing down some of its core systems, and that a fall/winter release for this year simply was off the table. Some folks might balk at More >
With Final Fantasy XIV: A Realm Reborn set to launch in just over two months, we caught up with game director Naoki Yosihda at this year's E3 to find out how the game is coming along.
Fast forward a year later to E3 2013 and I was set to meet with Mr. Yoshida once again. I approached our meeting with a follow-up on our previous conversation in mind. As a longtime Final Fantasy fan, I was never drawn to the EQ-like Final Fantasy XI and, at least at face value, FFXI was what I saw in Final Fantasy XIV on the run up to launch, ensuring that I would pass over it as well. I explained this oddity to Mr. Yoshida in our prior discussion; I just didn’t feel like FFXI or FFXIV screamed “Final Fantasy” at me. As someone who loves Final Fantasy games and MMOs, you would think that games like FFXI, and more particularly, FFXIV, would be an easy sell. They weren’t. How could that be?
Read more of Michael Bitton's Final Fantasy XIV: A Realm Reborn: Catching Up with Naoki Yoshida at E3 2013.
The Wind of Luck team has posted a short update about the game's progress towards release. The plan is to release WoL in two parts, first the WoL Arena followed by the rest of the project pending funding sources.
As for WoL:Arena – Ships will be partially upgradeable, with equipment and crew, and there will be some progression from smallest boats to 1-rate ships. players will earn fame and money in each battle and spend it to research and buy new ships, cannons and equipment. I.e. in "Asian" tree there will be like 9 tiers of ships starting from Hokulea and finishing in some really huge vessels like legendary Treasure Ship of Zheng He fleet. Yes, it means that we will need to completely rebalance ships for WoL: Arena but it seems like the only way to make the game finally live.
Read the full post on the Wind of Luck site.
Paradox Interactive has announced that Seatribe, a two-man development team, will take over full ownership and management of Salem, the Crafting MMO. According to GamesIndustry.biz, the transition will allow the game to "mature" and reach its potential to increase its odds for longevity.
"Our conclusion is that the game is active and much potential still lies in the game and its community, but that the concept still needs time and development to mature. To ensure longevity of this title and to have a set up that will allow Seatribe to work with this game for many months/years to come we have therefore decided to take some steps to optimize how the game is managed today and the costs of running it.
Read the full article at the link above.
The Repopulation's site has been updated with a trio of articles to shine the spotlight on what the team has been working on through the month of May, resource extraction and general harvesting.
A lot of effort went into improving the Rogue features of the game this month. Thievery saw a number of improvements, and we introduced several new mission templates that center around Pick Pocketing NPCs or stealing from shops. We also introduced a new locked container system. These containers or inventory items require Hacking skill to unlock. The mission system also received a significant number of improvements. This includes improved mission chaining, generated mission selection, mail event notifications and prop interaction features. It also includes several new types of generated mission templates. We also made headway on the Work Order system which we expect to go live next month.
Read more on The Repopulation's site.
Penny Arcade reports that the console version of Blizzard’s Diablo III went through an interesting metamorphosis as it was ported over from the PC. A twin-stick approach was “one of the first prototypes,” according to game director Josh Mosqueira.
Ultimately, that particular control scheme didn’t fly because of Diablo III’s angled camera view. Also, “you can’t blow stuff up or smash things if your thumb is on the right stick and the left stick,” Mosqueira explained. You can read more on Penny Arcade’s E3 DIII console hands-on via Penny Arcade.