MMORPG News
The ultimate massively multiplayer online role-playing game news source
The ultimate massively multiplayer online role-playing game news source
Oct 17th
Mortal Online is a pay to play MMORPG developed by Sweden based game company Starvault. The game runs on Unreal 3 Engine. But then again, you have to buy the game installer should the game is on commercial released. While the game is set during medieval times, it’s more darker and gorier compared to other fantasy MMORPG. It has this Assasin’s creed feel to it.
The beta version of the game is available for download. Download Beta Link: http://www.mortalonline.com/downloadbeta
Game FeaturesMortal Online is a next generation PC MMORPG both in terms of graphics and gameplay. There are no PvP zones, only an open realistic world where you are free to choose your own path. Experience true real-time combat where you decide every move your character makes and where your personal skill really matters.
Build your own house, or set up a guild to build a keep. With enough power, violence or diplomacy, you and your allies will be able to rule an entire nation.
Choose from many different races and professions. You decide your own style of playing and whether to focus on PvP or PvE, both sharing the same game world. Devote your life to crafting, combat, magic or trading. Discover new skills, More >
Oct 16th
A new planet joins the roster of planets announced for Star Wars: The Old Republic. Today, the planet Balmorra was unveiled, along with four new screenshots and pieces of concept art.
Details on Balmorra below:
BALMORRA: ON THE EDGE OF ALL-OUT WAR
Few places in the galaxy have seen the peace promised by the Treaty of Coruscant so thoroughly cast aside as the world of Balmorra. Fiercely independent, this long time ally of the Republic has led the galaxy in advanced droid and weapons manufacturing. Now Balmorra’s workers live and suffer under a full Imperial occupation force.
Soon after Balmorra was colonized, in the infancy of the Republic, it became a haven for some of the most prolific manufacturers of fearsome weaponry and battle droids in the known galaxy. These terrible military assets, combined with the planet’s strategic location close to the Core Worlds, kept Balmorra in a constant state of war. Setting its sights on the weapons of war manufactured on the planet, the Sith Empire resolved to take Balmorra, and in answer the Galactic Republic sent soldiers to aid the Balmorrans in their fight to preserve their independence.
As the war tore on and continued to spread, the strained Republic could no longer More >
Oct 16th
In this third guide, James Wood runs through with a guide to The Twin Val’kyr, and Anub’arak.
Before the bosses enter, designate who will take the Dark Essence or Light Essence buff.
When you start the encounter, the Dark Val’kyr will move south and the Light Val’kyr will move north. They will stop close to the northwestern and southwestern points of the star design on the Coliseum’s floor. The essences will be on the northwestern, southwestern, southeastern, and southwestern.
You will need two tanks for these bosses. If you’re relying on a Paladin tank, have them tank the Dark Valkyr. Paladin tank skills will have very little effect on the Light Valkyr.
Read Trial of the Crusader III
Oct 16th
Today, Chad Robertson, WAR’s Technical Director, took a break from solving the world’s greatest mysteries to tell us all about the efforts that have gone into improving game performance in WAR for the last year, and the recent triumphs they’ve made (now live in 1.3.2!). This is one of our most technical Dev Diaries to date (befitting of a Technical Director), but it’s packed with great insight and details you won’t want to miss out on. Read on!
With much anticipation, version 1.3.2 is upon us. From my perspective as Technical Director for WAR, there are some very exciting changes and improvements with this release. The brightest highlights for me include the client and server performance gains we’ve made during this patch cycle. On the client side, the largest performance win in 1.3.2 comes from an entirely new texture management system. The client’s texture manager is the code that communicates between our scene management system and DirectX to manage textures that are applied on all the various objects you see in the world. That includes the terrain, buildings, props, and characters, etc. The diversity and breadth of the game zones in WAR, their continuous design, and the way that players interact More >
Oct 16th
A new part CG, part gameplay trailer for Star Trek Online is now available over at IGN. The trailer, as always, features explosive action, though the tone of this trailer seems to take a bit of an anti-Federation, pro-Klingon slant.
Watch the trailer here!
Oct 16th
A new service by Vivox called Puggable has now entered Open Beta. The service is being tested with World of Warcraft, and allows players to put together optimal pick up groups (PUGs) to tackle the game’s group content such as raids and instances. The Puggable website does this by assembling character and instance data directly from the game so that players can set up an optimal team. Puggable also allows players to use Vivox voice right from the browser so they can communicate with their team.
So in short, some of the main features of Puggable include:
- Search for other players of complementary skills and comparable level
- Communicate objectives and become familiar with one another via voice prior to entering the game
- Continue communications without switching voice applications into the game
- Invite new players along the way
Try Puggable out here!
Would you consider using this service? Have you already? If so, how is it? Let us know in the comments below!
Oct 16th
Cuando el día cede inevitablemente a noches más duraderas mientras el año va remitiendo, existe un momento en que el delgado velo entre la noche tal como la conocemos y las verdaderas sombras de los mundos más allá del reino de los muertos se entremezclan.
Las numerosas culturas de Hiboria muestran orgullosas sus propias tradiciones, y aun así comparten impactantes similaridades en su folclore respecto a la estación otoñal. Son frecuentes en estas historias rumores de almas sin descanso que hace tiempo han muerto y advertencias de cadáveres danzando con hambrientos salvajes de deseos oscuros. Estos relatos son considerados como cuentos ancestrales, mitos o imaginaciones inspiradas en el temor, difícilmente creíbles para la gente corriente. Aunque aquellos conocedores de las tierras de Hiboria piensan de forma muy diferente. Aquellos que como tú se han enfrentado a los peligros de los nomuertos con anterioridad, saben que existen. Aquellos que han luchado contra los nomuertos en el campo de batalla lo saben con certeza. Mientras los locos escribas y los ruidosos cuentacuentos relatan sus historias de fantasmas al lado del juego de la taberna, los hombres que equivocadamente se consideran a sí mismos bravos se ríen, pues More >
Oct 16th
Les Nuits des Âmes perdues
Vous découvrirez bientôt les Nuits des âmes perdues, un nouvel événement de jeu saisonnier passionnant. Relevez le défi des nouvelles quêtes et raflez de splendides nouvelles récompenses !
Lhistoire
Alors que le jour le cède inéluctablement à la nuit à mesure que lannée avance, arrive un temps où se lève le voile ténu qui sépare notre nuit de la véritable noirceur des mondes situés au-delà du royaume des mortels.
Si les nombreuses cultures de lHyboria gardent jalousement leurs traditions distinctives, elles partagent des similitudes frappantes lorsquil sagit du folklore lié à lautomne. Ces contes regorgent de récits dâmes errantes qui ont depuis longtemps quitté leur enveloppe charnelle, et de mises en garde contre la saison où les cadavres dansent, animés par une faim sauvage et de sombres désirs. Ces histoires sont souvent considérées comme des émanations du passé, des mythes ou des superstitions, tant la possibilité quelles soient vraies effraie. Ceux qui ont arpenté les terres de lHyboria de long en large en ont toutefois une idée très, très différente.
Car ceux qui, comme vous, ont été exposés à la menace des morts-vivants, savent combien elle est réelle. Ceux qui les ont affrontés sur les champs de bataille le savent More >
Oct 16th
Erlebt die Nacht der verlorenen Seelen – ein neues In-Game Event für diese Saison. Fordert euch mit neuen Quests, die verteilt über Hyboria zu finden sind und erobert neue Belohnungen!
Die Nächte beginnen nach Update 5.6 Die GeschichteDa die Tage, je mehr das Jahr fortschreitet, unvermeidlich den immer länger werdenden Nächten Platz machen, beginnt eine Zeit, da sich der dünne Vorhang zwischen den Nächten und der wahren Dunkelheit außerhalb der menschlichen Welt zurückzieht.
Die vielen verschiedenen Kulturen Hyborias haben ihre eigenen Traditionen, aber doch sind offensichtliche Ähnlichkeiten in den Kulturen für die Herbstzeit ersichtlich. Die Geschichten sind voller Gerüchte über rastlose Seelen, die längst vergessen sind und sich von ihren irdischen Fesseln gelöst haben und Warnungen über die Zeit, da die Kadaver erfüllt von wildem Hunger und dunklen Gelüsten umhertanzen. Oft werden diese Erzählungen als Aberglaube abgetan, oder als Mythen, in der Angst sie könnten vielleicht doch wahr sein. All jene, die weitgereist sind durch die Lande Hyborias wissen jedoch, dass es sich anders verhält, gänzlich anders.
Ihr, die ihr den Untoten schon gegenübergestanden seid, wisst, dass sie existieren. Ihr, die ihr schon gegen die Untoten gekämpft habt, wisst es besser. Und da jetzt die törichten Erzähler und More >