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The ultimate massively multiplayer online role-playing game news source
Jan 21st
Diablo III Senior Producer Steve Parker has announced that he is leaving Blizzard after five years with the company. Parker sent this out via Twitter:
Hey Twitter, I'm no longer working at Blizzard or on D3. I've had a great 5 years there and those guys are going to kill it with Diablo.
After last week's blog post by Diablo III's Jay Wilson about all of the rather large system alterations for the game, one has to wonder if Parker is leaving over creative differences with Blizzard. What do you think?
Source: GGMania
Jan 21st
Lylirra posted:
So my question is, with only 6 ’tiers’ of talents after MoP, what is happening to all the other talents that are currently in game? Are they going to be skills you learn from your class trainer, either active or passive? Or removed from the game completely?
A little of both.
To better explain, let’s divide the current talents into five categories: 1) mandatory, 2) very cool, but not mandatory, 3) sort of cool, 4) boring, and 5) useless.
We’re going to give you all of the “mandatory” talents to your class spec, and you’ll learn those talents at certain levels like you do with core class spells. Players who skip over what we consider mandatory talents today — like Raging Blow or Hot Streak — are unintentionally (or maybe even intentionally) gimping themselves, and that’s not what we want to have happen. We want players to be able to experience the full power of their class, so we’re going to award certain talents straight-out.
The second category of talents — the cool, but not mandatory ones — are really the heart of the new talent system (they’re the talents you’ll probably be choosing from in each of new six More >
Jan 21st
Blizzard posted:
During the scheduled server maintenance on the week of January 31, the Dragon Soul raid will become enveloped by the Power of the Aspects spell, reducing the health and damage dealt of all enemies in the raid by 5%. This spell will grow progressively stronger over time to reduce the difficulty and make the encounters more accessible. The spell will affect both normal and Heroic difficulties, but it will not affect the Looking for Raid difficulty.
The spell can also be disabled by talking to Lord Afrasastrasz at the beginning of Dragon Soul, if a raid wishes to attempt the encounters without the aid of the Dragon Aspects.
For those of you who raided in Firelands and/or Icecrown youre no doubt aware that as time goes on we want to keep people progressing by adjusting the difficulty. For any number of reasons a group may be having difficulty on a specific encounter each week, and our intent in adjusting the content is to ensure the ability to keep progressing, enjoying the content, and gearing up. With Icecrown we progressively buffed the players, and while this slow progression (and ability to opt-out of the buff) were both beneficial, it led to More >
Jan 21st
As this is the Year of the Dragon in Chinese lore, Dragon Saga will be celebrating in a big way with tons of in-game fun for all. Various events will be running from now through February 14th including:
Find out more on the Dragon Saga site.
Jan 21st
We've spent some time with Frogster's Eligium: The Chosen One in its closed beta phase. Does this Action-MMO import have what it takes to capture your attention? Read on to find out.
I try not to judge games in their Closed Beta phase too harshly, I really do. But Eligium: The Chosen One just isn't really my bag. That's not to say it's "bad", so much as it is to say it's not for me. From Shanda Games and Goldcool and published by Frogster, I was expecting something as polished and refined (though derivitive) as Runes of Magic. What I got instead as an Action-MMO that's still badly in need of some translation work to make its grindy nature worth enduring. It's on par with many other F2P imports, and in some cases it surpasses others, but I guess I've come to expect more from Frogster of late.
Read the rest of our Eligium: Closed Beta Preview.
Jan 21st
Marie "Aro Sei" Croall has penned a new entry on the Fallen Earth blog detailing some faction changes that will be coming into the game in the near future. The changes will be implemented mainly in the faction mechanic itself and Croall lays out the implications of the alterations.
With the introduction of Global Territory Control, a system that combines the recently introduced Faction Territory Control keep mechanics with conflict towns and allows players to capture territory to contribute towards a global advantage for their faction, we also want to make sure it is clear to all players who they are fighting for and who they are against. Currently the situation can exist where Player A can be allied with Enforcer and Lightbearer while player B is allied with Lightbearer and Vista. Player B can be hostile to Player A but will appear friendly due to the shared Lightbearer faction. It can get kind of messy, and not knowing who will attack you can really put people off of PVP. FE has a bit of a learning curve and this is one of the places where we feel we can soften that without dumbing it down.
Read the full post on the More >
Jan 21st
MMORPG.com has partnered with Petroglyph Games to bring our readers a first look at the newest hero to hit Rise of Immortals. We've got exclusive screens, an exclusive trailer, information about Ukkonen that includes skills, abilities and more. Check it out!
This character is designed to be a highly mobile burst damage dealer who gets in, assassinates a target, then leaves the team fight to wait for cooldowns. Alternatively he will be very good at cleaning up fights mostly over already and chasing down running enemies.
Read more Rise of Immortals: Ukkonen – An 'Electrifying' Personality.
Jan 21st
MMORPG.com has partnered with Petroglyph Games to bring our readers a first look at the newest hero to hit Rise of Immortals. We've got exclusive screens, an exclusive trailer, information about Ukkonen and a brand new interview with Creative Designer Derek Arabian and Producer Steve Wetherill. Read on!
MMORPG: Tell us a bit about Ukkonen: where he comes from, what his deal is, and all of that.
A: Ukkonen is a new character soon to be released in the Rise of Immortals game. He is an extremely young elemental given birth by the chaotic energies released during the shattering of the Graxian crystals. Growing up in such a chaotic and war torn realm has caused him to mature very early, and he fights in the war only so that it can end all the more quickly. As an elemental he fights with blades made of energy in melee range, all the while utilizing lightning magic to disintegrate his foes.
Read more of Bill Murphy's Rise of Immortals: Ukkonen Reveal Interview.
Jan 21st
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We’ve heard plenty about Guild Wars 2′s dynamic content, branching storylines, and lack of a holy trinity, but one feature that hasn’t seen a lot of coverage is the game’s combo system. The combo system is really exactly what it sounds like: It allows a player (or multiple players) to meld different abilities into one powerful gestalt of an attack.
A new article over on IGN gives players some insight into the ArenaNet devs’ favorite skill combinations, such as the mixture of a Necromancer’s Well of Darkness and an Elementalist’s Churning Earth. Used separately, the Well of Darkness blinds players within its area of effect, while Churning Earth causes large amounts of AoE damage. When cast together, though, the addition of Well of Darkness adds another powerful AoE attack to ensure that anyone standing in the area of effect has a really bad day. To get a look at the other eight favorite developer skill combos, just click on through the link below.
Jan 20th
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Whether you’re a longtime World of Warcraft player or someone who’s just recently tried the game and fallen in love with it, you’re probably aware that there are other MMORPGs out there. Recently, the game that’s been getting the most press is Star Wars: The Old Republic. And if you’ve sat down and tried it out as a veteran on World of Warcraft, you probably had some idea of what was going on when you started playing, with the only initial speedbump being the lack of an auto-attack feature.
But there’s more to the game than combat and more things that might trip you up in the long run. So Eliot Lefebvre and Matt Daniel are here to help you out with a massive guide to coming into TOR when you’re accustomed to the environment of WoW. Take a skip past the break to find out almost everything you’ll need to know when converting from the world of Azeroth to the galaxy of Star Wars: The Old Republic.
It’s PvP for me
Fans of World of Warcraft’s PvP should find themselves right at home in Star Wars: More >