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Posts tagged Battle.net
World of Warcraft: Mists of Pandaria Screenshots Arriving Daily
Mar 13th
The World of Warcraft blog has been updated with the news that new Mists of Pandaria screenshots will be released on a daily basis beginning today. The screens will feature environments, monsters and NPCs among other things.
Follow the Mists of Pandaria Screenshot of the Day on the World of Warcraft site.
World of Warcraft: Legal Battle Over Baby Murloc’s Voice
Mar 13th
According to Courthouse News Service, a legal battle has begun between Blizzard Entertainment and former World of Warcraft GM Amanda Lewis. The lawsuit alleges that Lewis submitted her vocal talents in consideration as the voice of the Baby Murloc in WoW. Lewis further alleges that she has received no credit or compensation for her work.
The complaint continues: "The appealing style and original content of Amanda's vocal work was recognized by Blizzard, which used Amanda's voice and an original song she developed to give life and personality to creatures known as baby murlocs. Murlocs are a type of aquatic humanoid creature common in WoW, and baby murlocs are a friendly and appealing version of murlocs that appear in various quests and are available as special player-owned 'pets.'
Read the full lawsuit summary on the Courthouse News Service site.
World of Warcraft: Buff & Debuff Design
Mar 12th
The World of Warcraft blog has been updated with new information about how the team is going about the "buff and debuff design" for Mists of Pandaria. The team is actively seeking input from the community regarding the design process.
First, some underlying design goals, so you might understand where we’re coming from. Our main goals for group buffs are:
- Make you feel more powerful when grouped with other players.
- Give you lots of freedom to invite whom you want. This gets to be a problem when there are too many mandatory buffs spread out among too many specs. . .
- But not offer too many incentives to class stack. If you can achieve every buff with, say, only three players, then there might be a tendency to fill all of the other slots with whoever is best for a particular situation. Some class stacking is inevitable at the cutting-edge level, but to some extent, the players on the cutting edge of raiding enjoy extreme min-maxing. For the rest of us, we try to make sure you can finish all of the encounters without feeling like you need a huge roster of folks waiting in the wings for their one fight.
Read the full blog More >
World of Warcraft Mugs Now Available
Mar 9th
Looking for the perfect holiday gift? Or perhaps you need a not-so-subtle way to show your World of Warcraft enthusiasm at the office (since shouting “For the Horde!” at the top of your lungs during meetings doesn’t always go over too well)? Taverncraft has the solution with today’s debut of two new massive stoneware mugs. One mug is devoted to the Horde, featuring a panoramic image of Orgrimmar, with the other showcasing the Alliance stronghold Stormwind. Each full-color mug holds a hefty 18 oz. (.53 ltrs.) of your favorite hot or cold beverage, and costs $19.99 plus shipping/handling. The mugs are available now at , with guaranteed holiday delivery within the contiguous United States, while supplies last, if ordered prior to December 15, 2010.
Expanded Support Hours
Mar 9th
We’re pleased to announce that we’ve expanded the hours of operation for our phone support teams, in order to make it as easy as possible for players to get help at a convenient time. Both our technical support team and our billing and account services teams are now accepting calls , from . If you’re experiencing any issues, please don’t hesitate to give us a call; the number for billing and account services is 1-800-592-5499, and for technical support it is 1-949-955-1382. You can also check our support webpage for more information:
World of Warcraft: Scroll of Resurrection Campaign Begins
Mar 7th
Blizzard and the World of Warcraft team have a new program to entice former players to check back into the game. Current players are gifted a "Scroll of Resurrection" to cast on a former player. The caster can choose either a Spectral Griffon or Wind Rider as a reward and the resurrected player gets a nice package to entice them back into World of Warcraft.
- One character is instantly leveled to 80
- Account is automatically upgraded to Cataclysm
- A free character move to the friend's realm and faction
- Seven days of free game time
Check out all of the details on the World of Warcraft site.
Thanks to Nadasane for the tip!
World of Warcraft: WoW Cataclysm Post Mortem: Dungeons & Raids
Mar 6th
Blizzard is at work on the next World of Warcraft expansion, but before that happens, they are looking back at Cataclysm. There's an interview with Lead Encounter Designer Scott "Daelo" Mercer who takes part in a post mortem on Cataclysm's dungeons and raids.
"Q. What do you think worked best?
We’ve been reasonably successful with our tuning across all four raid difficulty modes. There were a few warts here and there, but we delivered on the idea that 10-player and 25-player raids could exist at a similar difficulty. We also had some memorable dungeons and cinematic moments in Cataclysm. I’m particularly fond of the interactive bombing run in Grim Batol involving the red drakes. Players really got a sense of the epic scale of Grim Batol, and how well they performed in the event could make clearing the rest of the dungeon much easier."
Read the full Q&A at Battle.net
Cataclysm Post Mortem — Dungeons and Raids with Scott
Mar 6th
Nethaera posted:
As a part of our post mortem series on Cataclysm, we sat down with World of Warcraft Lead Encounter Designer Scott Daelo Mercer to hear his thoughts on Cataclysm dungeons and raids.
Q. What were your main goals going into Cataclysm?
We really wanted to make sure we were creating new challenges, strong mechanics, and cool creatures while staying true to the expansion and the themes we wanted to carry out. The three raid dungeons came out well and we had a lot of fun bringing the story of Nefarian and the Twilights Hammer to life. We were also able to add some dynamic mechanics in Throne of the Four Winds, which featured players moving across multiple platforms.
Q. How did this evolve over the various content patches?
ZulGurub and ZulAman were entertaining raids with diverse mechanics, and they translated well when we converted them into Heroic dungeons for patch 4.1. Interesting mechanics and features that once were restricted to raids are now finding their way into our five-player dungeons. Adding the Dungeon Journal in patch 4.2 was also a major step forward. We wanted to be able to share more information in the game so that players wouldnt feel the need More >
Ghostcrawler explains stat changes in Mists of Pandaria
Mar 2nd
If you want to buy some wow gold or wow item,please click here.
As promised, Greg “Ghostcrawler” Street, the Lead Systems Designer for World of Warcraft, has returned to the official WoW blog with an explanation of stat changes in Mists of Pandaria. Here’s a quick rundown of some important changes, with the full blue post after the break.
Spell resistance is gone, and so is spell penetration. The chance to block will be handled by a separate combat roll for each attack that is not avoided. Resilience will be renamed “Defense (PvP)” or possibly “PvP Defense.” All players will have 30% base Defense, the same way all characters have some base Stamina. All spells and abilities will crit for double damage, baseline. Lots more after the break.
Our recent talent calculator changes led to some players asking questions about how character and item stats were changing, because some spell and talent tooltips suggest that changes are coming. We compiled this list to attempt to explain more of what’s coming in Mists of Pandaria. First of all, please note that we actually aren’t making many stat changes compared to the ones we made in Cataclysm (“armor penetration — gone!”). Second, the stuff below More >
World of Warcraft: Fancy Cosmetic Mounts!
Feb 29th
You know the one we're talking about: That sparkly winged horse, right? In today's WoW Factor, we take a look at cosmetic mounts and their effect on World of Warcraft. See what you think!
We can all agree that this isn’t the most pressing problem ever, yes, but my heart goes out to every player who blindly runs into a battle because there are erroneous partciles blocking their vision. Sure we can take the time to move to the side a bit and run outside of our comrade’s mounts but then we are slightly behind the pack and a split second could decide a fight in random PvP encounters, yes? Why should we take that chance because Blizzard likes enticing people to buy attractive shiny things?
Read more of Joe Sanicky's The WoW Factor: Fancy Cosmetic Mounts!