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Posts tagged EVE Online
EVE Online: Fanfest Community Events Detailed
Jan 27th
A new EVE Online blog post has popped up on the official site that lays out the details for the community events the team has planned for this year's FanFest.
Included frivolity:
- No Limit Poker Tournament with groovy prizes
- Silent Auction for rare and one-of-a-kind EVE swag
- Battle of the Bands: Guitar Heroes try to take down Goonswarm
- VIP Area for top finishers in the above events at the Party at the Top of the World. This one comes complete with your own bodyguard!
Read more on the EVE Online blog.
Mass test on Thursday, January 26 – news from EvE
Jan 26th
The next mass test on our test-server Singularity will be on Thursday, January 26 at 17:00 UTC. In this mass-test we will have a look at client performance and server code improvements. The SisiLauncher tool is available for the Windows client, otherwise please follow the instructions on the Singularity page in Evelopedia.
Testing should last 60 minutes. All participants will receive two million skillpoints on Singularity.
Please refer to this thread for more information about how you participate in the test, and this EVElopedia article for more information on mass testing.
Client update and forum/API outage during downtime on Wednesday, January 25 – news from EvE
Jan 24th
EVE Online: Crucible 1.1 Client Update #2 will be released during a standard downtime tomorrow. Patch notes for this release are still being compiled but will be added to the main patch notes page before downtime begins.
In addition there will be a 30 minute outage of the EVE Gate forums and EVE API to facilitate migration of web databases. In an effort to keep API downtime to a minimum, we will be truncating the player access logs which keep the last seven days history of locations and IP’s.
EVE Online: Crucible 1.1 has been deployed – news from EvE
Jan 24th
EVE Online: Crucible 1.1 has been deployed. This patch brings a number of improvements into EVE Online, including the new Neocom panel, rebalanced assault ships, ability for alliances to join Factional Warfare and numerous UI enhancements. For more information on these changes, please refer to CCP Soundwave’s recent dev blog or visit the Crucible feature page. Patch notes are available here.
Please report any issues with Crucible 1.1 in this thread and a thread for general feedback is available here.
EVE Online: Crucible 1.1 deployment information – news from EvE
Jan 24th
EVE Online: Crucible 1.1 is scheduled for deployment during an extended downtime on Tuesday, January 24. Downtime will begin at 11:00 UTC and is expected to be completed by 12:00 UTC.
Crucible 1.1 brings a number of improvements into EVE Online, including the new Neocom panel, rebalanced assault ships, ability for alliances to join Factional Warfare and numerous UI enhancements. For more information on these changes, please refer to CCP Soundwave’s recent dev blog or visit the Crucible feature page. Patch notes are available in English, German and Russian.
Please note that in December we have temporarily doubled the size of POS fuel bays to reduce the impact of the delay to fuel block switch-over. In Crucible 1.1, these changes will be reverted and the fuel block consumption enabled. Towers left with their fuel bays in an “overloaded” state as a result of this change should continue to function as normal.
A discussion thread is available here.
EVE Online: Across the Universe
Jan 23rd
Sometimes we have to eat our words. In today's One Jump Home column, we do precisely that. Find out why we're getting out the cutlery and condiments and then weigh in with your own thoughts in the comments.
Today I intend to take a bite, but not a big one – as I haven't got that much to eat. Two weeks ago I reported that even though the CFC had changed direction, the march continued onwards regardless. Today that march moves to a slow walk as the CFC looks at its own plate and reconsiders dessert.
Read more of Ross McDermott's One Jump Home: Across the Universe.
Last chance to get your Fanfest Early Bird tickets! – news from EvE
Jan 20th
EVE Fanfest is drawing closer by the day, and we would like to remind you that there is just over one week left to get your Early Bird tickets. Until January 31st you can get them at the EVE Account Management page, along with tickets for various Fanfest activities, including the Dev Pub Crawl and the Charity Poker Tournament.
If you still haven’t made your travel arrangements, you can book your flight and hotel room in one go with the package deal provided by Icelandair, or use the offer provided by our hotel partner, Center Hotels.
See you at Fanfest 2012!
PLEX issues on Wednesday, January 18 – news from EvE
Jan 19th
We have been experiencing issues with PLEX not redeeming correctly for some players. After an investigaion, this issue can only be rectified by doing a complete reboot of Tranquility. In order to minimize the disruption to all players we will monitor the situation but we expect the next reboot will be during downtime tomorrow.
In the meantime, should a PLEX not redeem correctly for you, please see this article on reverse redeeming a PLEX. Should that option not work, please submit a petition under ‘Billing and Account’ and a GM will handle the issue for you.
EVE Online: New Chief Marketing Officer Hired
Jan 17th
CCP has announced that David Reid has been hired on as the new Chief Marketing Officer for the company. Reid will be in charge of all global marketing efforts for both EVE Online and Dust 514. Reid was most recently employed by Trion Worlds.
Read more on the CCP website.
High-Sec Incursions Too Rewarding – news from EvE
Jan 16th
New Eden – A group of capsuleers, led by Krissada, are attempting to disrupt the “ISK farming” currently occurring at Sansha Incursion sites. They are planning to destroy Sansha motherships as soon as they arrive through their wormholes and in doing so hope to cut back the amount of ISK earned by capsuleers who attend the incursions simply to collect bounties on the lesser Sansha forces in the area.
Krissada is apparently aggrieved that “bears” are able to “farm” for ISK in high-sec Incursions with little risk as long as they do not destroy the Sansha mothership. This, to her, is a blatant misuse of CONCORD’s reward system and she is focused on stopping what she believes is an “ISK faucet”. Disgruntled with how Incursions are fought she revealed her belief that “Sansha forces appear to be infinite, as is the depth of CONCORD’s wallet”.
Krissada’s plan is to destroy the Sansha motherships as soon as possible which will hopefully cause the immediate withdrawal of Sansha forces and prevent further bounties being collected by “Incursion Bears”. She hopes to force those wanting to make ISK from Incursions into low-sec and thus ensuring when Sansha forces arrive in high-sec they are dealt with quickly More >