Posts tagged MMOPRG
Gazillion Entertainment has kicked off the launch of their free-to-play MMOARPG, Marvel Heroes, with a brand new cinematic opening trailer.
Marvel Heroes features 21 iconic super heroes from the Marvel universe, including Iron Man, Thor, Wolverine, Hulk, and more. Players play in a Diablo-style action-RPG world with an MMO twist and take part in an epic storyline penned by Marvel super-scribe Brian Michael Bendis.
You can find Marvel Heroes on Steam or at the game's official website.
First-person view recently made its Elder Scrolls Online debut in a new video floating around the interwebs. As excited as we are for the news, we've got a couple of concerns. Read on for our thoughts and share your own with us in the comments below.
We can tell you that the game feels like an Elder Scrolls game. Perhaps some of the video or information Zenimax has put out may do a decent job of convincing you, but it’s the appearance of the first-person view in this latest video that I feel will really sell that Elder Scrolls feel for the game. It looks good. Not having tried the mode myself, I can’t say with any certainty how faithful ESO’s first-person view will be to existing Elder Scrolls titles, but I feel showing this off will pique the interests of those who weren’t necessarily paying attention to the MMO up to this point. Digging through information or sitting through developers talking about the game just isn’t for everyone. It could be as simple as showing off that traditional Elder Scrolls view to get skeptics to sit up and pay attention.
Read more of Michael Bitton's The Elder Scrolls Online: First Person Concerns.More >
Grinding Gears has announced the deployment of the second major content update for Path of Exile. The update is significant for the addition of two four-month leagues, Anarchy & Onslaught. In addition, the game has been rebalanced and passive skills have been reset.
A significant re-balance of game areas and monster abilities has also been introduced with 0.11.0. All monster damage has been reduced, corresponding with reductions to passive skills involving player Life and Energy Shield. Now characters rely much less on life than before, compensating with defensive options such as armor. Although melee characters benefit most from this re-balance, previously underpowered builds have also seen substantial improvements. As a result of these changes, players will receive a full reset of their passive skills via a single-use button.
Read the detailed notes on the Path of Exile site.
If you were looking to play EVE Online or DUST 514 this afternoon, you might want to go with your backup plan. That is because CCP has taken its Tranquility server cluster offline in order to deal with a “significant and sustained distributed denial-of-service (DDoS) attack.”
Tranquility hosts EVE and DUST players, and while CCP initially reopened the servers, it has since decided to close them down in order to conduct an investigation and “an exhaustive scan of our entire infrastructure.” The outage also affects CCP’s web presence. You can follow the situation via the company’s Twitter feed.
Ragnarok Online has been wildly popular for many years so players have been eagerly anticipating the arrival of Ragnarok Online 2. We've taken a hard look at RO2 and offer up our official review. See if you agree with our findings or not before heading to the comments to discuss.
For a good portion of this gaming generation, many of have played or at least glanced at Ragnarok Online. Apparently enough of us have played at least once or twice (millions in fact) it to spawn a sequel, and now Ragnarok Online 2 has stepped up to the plate to fill the rather big shoes of the original. Sporting brand new 3D graphics, while still maintaining the childish charm, I was actually surprised to see Ragnarok Online 2 as populated as it was. I can tell some might be playing it purely out of nostalgia but for the most part the game is decent enough play for a spell. This is especially true if you’re bored and can’t afford something that’s more robust and entertaining in general. But it’s not quite the same.
Read more of Tyler Rowe's Ragnarok Online 2: Can It Fill the Shoes of the Original?More >
The latest in a series of cross over events between Defiance the television show and Defiance the MMO is about to begin. We caught up with Senior Game Designer Trick Dempsey to talk about the plague update. See what he had to say before heading to the comments to discuss!
MMORPG: How will this affect the TV show, more than a normal episode story-arc?
Trick Dmpsey: The town of Defiance is not equipped to handle Phase 4 of the disease. Their weapons are not as advanced as those in San Francisco, and their lawkeeper forces are not equipped with EGOs. In short, a prolonged outbreak in Defiance would destroy the town. When the first symptoms appear in Defiance, ark hunters in the bay will not have long at all to prevent a phase 45 outbreak in Defiance.
Read more of Bill Murphy's Defiance: Saving the Game from the Plague.
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A week ago, the news of Star Wars: The Old Republic’s Update 2.2 was revealed , and BioWare’s created a couple of pages to highlight the update’s key features.
The Operation Nightmare page details the new level 55 nightmare-mode operations (Terror From Beyond in 2.2 and Legions of Scum and Villainy in 2.2.2). There’s also information on the high-level underworld crafting plans, guild and reputation bonuses, and bonus weekends coming to a game near you. The next such bonus XP weekend is June 21st through the 24th, by the way.
The guild rewards program page has the full scoop on why it’s so cherry to be part of a SWTOR guild these days. Aside from the free hugs and moral support, there’s a substantial increase to gained XP that guilds can provide — especially if these guilds go on a recruiting spree. (massively)
WildStar's site has been updated with a new blog post to lay out the plans for the game economy. Among other things, the team plans to give players a wide variety of ways to spend their money and to obtain some, but not all, of the things they want with immediacy.
Basically, we as designers already know that earning resources is a fun experience. However, because we need to tame inflation, we must also find a way to make using resources fun. Our goal is to turn the use and reacquisition of resources (especially currency) into a way fun and interesting way to learn about economics. We want the players to learn about resource management by making meaningful choices about things they have earned in the game.
And we really do want you to make meaningful choices. We want to give you enough currency that you can have some of things that you want, but not everything. You will need to make choices about how you spend your money according to what is important to you. You will need to plan to purchase things by saving or through the magic of capitalism and the markets. When you master saving your money, More >
Funcom's Joel Bylos has published the latest Game Director's Letter on The Secret World's site. In it, he reveals that Issue 7 will be making its debut in a few weeks and drops some interesting hints about Issue 8 and an attack on Agartha itself.
Firstly, the content: Issue #8 begins when the players are instructed to complete training with the Council of Venice in order to certify them as prepared to face the chaos in Tokyo. This is achieved by completing Scenarios.
Scenarios are virtual worlds created for the sole purpose of training the player to deal with situations that arise daily in The Secret World. Because this feature can be expanded in many ways, we will add additional Scenarios at a later date. Scenarios will be available for both group and solo play, and they will have different levels of difficulty.
These scenarios are designed to be repeatable through the use of certain highly random elements. This means that a scenario will play out differently every time and that players will need to adapt to circumstances on the fly.
Read the full letter on The Secret World's site.