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Posts tagged StarWars
Star Wars: The Old Republic: Gamescom Wrap-Up
Aug 25th
MMORPG.com's Community Manager Michael Bitton has synthesized all of the information about Star Wars: The Old Republic that came out during last week's GamesCom and placed it one handy-dandy article for readers to slice and dice and discuss. Check out the ships and advanced class information that Mike has amassed.
Bioware had a massive booth at the show, and for the first time the general public was able to get their hands on the game, well, that is if you could stomach the reportedly lengthy lines. Write-ups detailing gamers’ first-experiences with SW:TOR have appeared all around the ‘net since then, and eager fans have been poring over the markedly mixed opinions. No surprise, really, with such a highly anticipated game you’re going to have many people who will absolutely fall in love with the game after their first experience and those who will completely hate it.
Read more of the SWTOR GamesCom Wrap Report.
Star Wars: The Old Republic: Two Starships Revealed
Aug 23rd
Bioware and the Star Wars: The Old Republic dev team have updated the Holonet by revealing the first two starships that will be present in the game. Both the Fury class and the Corellian Defender starships are now fully profiled on the official SWTOR site.
Though starships have been traveling hyperspace for millennia, the technology propelling these ships is always evolving. Advanced shielding and weaponry must also be outfitted for any starships venturing outside secured hyperlanes. In the years of the Great War, shipbuilders crafted a new generation of starships. Republic and the Imperial engineers developed a variety of unique designs for official use, but some of the most advanced models have surfaced on the black market, where Bounty Hunters, Smugglers, and pirates pay high prices to acquire the most advanced technologies available.
Read more about the Corellian Defender here and the Fury class here.
Any thoughts as to what the final four ships will be based on the outlines? Let us know!
Star Wars: The Old Republic: James Ohlen Interview
Aug 19th
An interview has cropped up at DarthHater.com with SWTOR's James Ohlen. The interview focuses on advanced classes (all 16 of them!), PvP issues and space combat. The eight standard classes and the the sixteen advanced classes were designed to give players more game play choices and to diversify experiences. Each base-class player will have two advanced classes to choose from as the game progresses with each path yielding different options and skills.
Can you explain the philosophy behind how the skill sets in each advanced class work? Is it to give you further options to extend the ways you play one role in groups, does it open up additional roles, or is it best described as a combination?
James: Each of the advanced classes does allow you to modify the role you play as a group. For example, if you are a Sith Warrior and you decide to go down the Juggernaut path then you will be wearing heavy armor and wielding a single lightsaber. You are much more of a tank character. However, if you decide to go with the Marauder path, then you get to wield two lightsabers and you are dealing a lot of damage. You are much more More >
Star Wars: The Old Republic: Great Expectations
Aug 18th
MMORPG.com Community Manager Michael Bitton continues his look at Star Wars: The Old Republic. In this week's column, Mike discusses expectations and the effect that recent announcements from Bioware have had on those expectations. Find out what Mike dreams about for SWTOR, the current state of those dreams based on new information and then add your own thoughts to the discussion on our forums.
That brings us to this week’s topic: expectations. There are many different camps of gamers who are very much looking forward to this game, but our expectations sometimes differ quite a bit. This difference could not be illustrated any better than the hoopla that has followed the recent announcement of space combat in Star Wars: The Old Republic, which has been a divisive issue in the community to say the least. Clear through the smoke and the real truth to be found here is something many of us have known for some time: no matter what Bioware does there are going to be many people disappointed or let down by the final result for all manner of reasons.
Read more SWTOR: Great Expectations.
Star Wars: The Old Republic: Space Combat Video
Aug 17th
The first trailer featuring space combat in Star Wars: The Old Republic has been released by Bioware and LucasArts. The video features a short cut scene followed by a minute or so of in-game space combat footage.
Click the image below to head to sister-site GamerTube.com and check it out!
Star Wars: The Old Republic: Jedi Knight Advanced Classes Revealed
Aug 13th
Star Wars: The Old Republic devs have revealed the advanced classes for the Jedi Knights: Sentinel and Guardian. Sentinels are dual-lightsabre wielding dynamos and Guardians protect the vulnerable. In addition to a description of each of the advanced classes, Bioware has produced a new video showing off the Jedi Knight in action.
Control and focus are the hallmarks of the Sentinel. Through years of training the Sentinel learns the art of using two Lightsabers simultaneously to create an intricate web of damage that is almost impossible to evade. Manipulating the Force, the Sentinel can see holes in the enemy defense, potential flaws in their own technique and how best to plan for both.
Find out more about SWTOR Jedi Knight classes.
Star Wars: The Old Republic: Space Combat Cont?d: On Rails Edition!
Aug 11th
MMORPG.com Community Manager Michael Bitton has another fascinating article about space combat in Star Wars: The Old Republic. Last week, Mike expressed concern over Bioware's statement that space combat would be an "alternative gameplay experience". But what a difference a week makes. Find out if Mike still has worries about space combat…or not.
The language used in the original announcement, namely that the space combat component would be an “alternative gameplay experience”, something to do when not focused on the “primary game of story-telling, questing, and ground-based combat.” got me a bit worried. This was starting to sound like space combat would be a bit of a side-show, not something players could really sink into. In fact, I drew comparisons to the space combat mini-game featured in Star Wars: Clone Wars Adventures, the Star Wars MMO designed by SOE for a younger demographic (think Free Realms with a Star Wars skin). However, I was hopeful that we’d see something more akin to Star Wars Galaxies’ Jump to Lightspeed, which actually did a really good job at capturing the Star Wars space experience overall.
Read Space Combat Cont’d: On Rails Edition.
Star Wars: The Old Republic: The Mandalorian Wars
Aug 9th
More background lore for Star Wars: The Old Republic has been revealed in the latest Holonet vidio update. This episode, narrated by actor Lance Henriksen, chronicles the Mandalorian Wars. It's a must-see for Star Wars 'history' fanatics!
The Mandalorian Wars included some of the bloodiest battles in the Republic’s history. Mandalore the Ultimate’s relentless campaign to goad the Jedi into open conflict cost the lives of millions. Though the entrance of a Jedi splinter faction into the war is perceived as the factor that turned the tide against the Mandalorians, the perseverance of Republic soldiers and pilots like Carth Onasi cannot be underestimated. Jedi Master Gnost-Dural’s historical investigation analyzes the conflict with the perspective of modern events, highlighting the implications for the war against the Sith Empire.
Watch the Mandalorian Wars.
Star Wars: The Old Republic: Playable Species Revealed
Aug 6th
Star Wars: The Old Republic devs have announced four playable species for the game. Non-human species for players to choose from include: Red-skinned Sith Purebloods, near-human Miraluka, Mirialans, and Zabraks. Each of these races will excel at a given class: Sith Purebloods as Sith Warriors; Miralukas as Jedi Knights; Mirialans as Jedi Consulars; and Zabraks as Sith Inquisitors.
So far we’ve only dropped hints about the range of playable species in Star Wars™: The Old Republic™. You may have heard about the Rattataki Bounty Hunter, Chiss Imperial Agent, or the Twi’lek Smuggler, but we can tell you now that all classes will include optional non-human species.
Among the most exciting character types you’ll be able to choose from is the Sith Pureblood. For the first time ever in a video game, Players can choose to be a member of the original Sith Race, the red-skinned descendants of such notorious Sith Lords as Naga Sadow and Marka Ragnos. The rage of these fallen ancestors of the Sith Pureblood lives on in the Sith Warriors who dominate the battlefield with their intimidating presence and aggressive tactics.
Read the full article here and check out each races' screenshot in our SWTOR Screenshot Gallery.
More >Star Wars: The Old Republic: Space Combat
Aug 4th
After Bioware's announcement that Star Wars: The Old Republic would feature space combat, forum buzz across the 'Net began. Some wondered if space combat meant mini-games. Others opined that it meant fully-featured immersive combat that would enhance and complement the ground game. This week, MMORPG.com's Mike Bitton takes on the issue of space combat, discussing his hopes and concerns.
“How can you release a Star Wars game without space?” This is a valid concern to be sure and there is some precedent for such thinking. Bioware had been relatively hush-hush on anything space-related up until E3 2010 where they revealed player starships as a feature for the game, though they described the feature as being very similar to the way player starships were represented in the Knights of the Old Republic games. For those who don’t know, the Ebon Hawk in KOTOR and KOTOR II really only served as a base of operations and a hub from which to travel to locations across the galaxy (selected by way of a galaxy map). If this was to be the limit of the player starships feature, fans were decidedly underwhelmed. The hopeful hold-outs for a full fledged space component were left, ironically, less More >