Posts tagged StarWars
There's been a good deal of controversy surrounding the launch of Star Wars: The Old Republic's Game Update 2.1: Customization. We break down some of what we're hearing and offer our own take in this week's SWTOR column.
Let’s start with the existing pre-patch controversy (yup!) though. Players have been concerned about the basic idea that the update would be focused almost exclusively on Cartel Market content. With updates coming to the game every six to eight weeks, I honestly wouldn’t fault anyone for being upset that an entire game update was dedicated to features that mostly required players to open up their wallets. Fortunately, BioWare has explained that another Game Update is scheduled for release shortly after the launch of 2.1, and this update will be focused more on content or other systems unrelated to the Cartel Market.
Read more of Michael Bitton's Star Wars: The Old Republic: 2.1: Color & Collection Chaos.
The latest series of updates to Star Wars: The Old Republic have been interesting ones from players. In addition, good news about the F2P transition was revealed during an investors' meeting recently. We caught up with Cory Butler to find out more. Read on and then leave your thoughts in the comments.
MMORPG.com: You're coming up on six months since SWTOR went Free-to-Play. How would you say players have reacted to the switch overall? Where does the game stand today?
Cory Butler: The reaction has been incredible. Every part of the game has benefited from the transition. Player populations are higher, origin worlds are teeming, PvP is thriving and the overall sentiment of our community reflects all of those things.
Read more of Mike Bitton's Star Wars: The Old Republic – Cathar, Update 2.1 & Free To Play .
According to yesterday's earnings call between EA and stock holders, Star Wars: The Old Republic's player base has increased by 1.7 million users. Subscriptions have stabilized near the half-million mark.
According to yesterday's earnings call between EA and stock holders, Star Wars: The Old Republic's player base has increased by 1.7 million users. Subscriptions have stablized near the half-million mark.
Check out the report.
Kotaku is reporting that EA has scored licensing privileges to publish and develop games based on the Star Wars intellectual property. According to Kotaku, both EA and BioWare will work on games based on the IP.
“Every developer dreams of creating games for the Star Wars universe,” said EA Labels president Frank Gibeau in a statement. “Three of our top studios will fulfill that dream, crafting epic adventures for Star Wars fans. DICE and Visceral will produce new games, joining the BioWare team which continues to develop for the Star Wars franchise. The new experiences we create may borrow from films, but the games will be entirely original with all new stories and gameplay.”
Read the full report at the link above.
BioWare has released some details on Star Wars: The Old Republic's Game Update 2.1: Customization. We're rounding up what we've discovered so far and offering our thoughts in this week's SWTOR column.
The Cathar species is easily the most significant addition coming to SWTOR in Game Update 2.1. Cathar were unveiled all the way back at E3 2012 as the first new species to be added to Star Wars: The Old Republic. Like everything else revealed back at the show, the Cathar were slated for release some time in 2012, but we all know how that turned out. Of all the features and additions announced at last year’s E3, the Cathar remain the final piece of the puzzle to be added to the game.
Read more of Michael Bitton's Star Wars: The Old Republic: Update 2.1 – What We Know So Far.
Rise of the Hutt Cartel is the first digital expansion for Star Wars: The Old Republic. Is this the expansion you're looking for? Find out in our official review!
Priced at $10 (or $20 for non-subscribers), Rise of the Hutt Cartel adds two new main story arcs, one for each of the game’s two factions, that both center on the massive new planet of Makeb. The expansion also adds Achievements, new Macrobinocular and Seeker Droid missions, a new Operation, and of course, the requisite level cap bump (complete with new abilities and revamped talent trees) to level 55. There are a couple of other smaller additions, but this is mainly what you’re getting for your $10 (or $20).
Read more of Michael Bitton's Rise of the Hutt Cartel: A New Hope for SWToR.
The Star Wars: The Old Republic site has been updated with a pair of articles outlining class changes to both the Jedi Knight and the Sith Warrior with the arrival of the v2.0 "Scum & Villainy" patch earlier this week.
Dual Saber Throw (New ability): This ability throws both sabers forward, dealing high damage to everything in their path. Upon striking a target, that target is additionally slowed by 50% for 6 seconds. 18-second cooldown.
Below are some additional details on changes made to the Marauder’s skill trees. Many more skills than the ones mentioned here have changed; these are really just the highlights.
Read more about each at the links above.
In this week's SWTOR column, we're breaking down some of the best and worst aspects of Rise of the Hutt Cartel, the first digital expansion to Star Wars: The Old Republic.
The reworked talent trees and new abilities have really reinvigorated the play of my existing characters. I’m getting some serious mileage out of my Marauder’s new Double Lightsaber Throw, in particular. Lining up a great throw and hitting a bunch of enemies is much more satisfying than you would probably think. The new talents have also changed the pace of play and the same can be said for the changes for the Alacrity stat, which allows you to reduce the activation times of abilities, including instant abilities by bringing them below the GCD.
Read more of Michael Bitton's The Best (and Worst) of Rise of the Hutt Cartel.
The Star Wars: The Old Republic site has been updated with a pair of articles outlining class changes to both the Republic Smuggler and the Imperial Agent with the arrival of the v2.0 "Scum & Villainy" patch earlier this week.
Alacrity Improvements: One of the big changes to combat systems is the way that Alacrity works. Prior to this update, Alacrity came with a tradeoff for some classes, and it was nearly useless to other classes. The faster you attacked, the more resources you would spend, and that only worked if you had channeled abilities or abilities with activation times.
Now, Alacrity will increase the activation speed of all abilities, including instants. We haven’t just shortened the global cooldown, either. When activating any ability quicker, its animation will also play quicker. This makes some attacks look and sound very cool. Furthermore, Alacrity increases resource regeneration by the same rate, helping you to recuperate resources more quickly as you spend them more quickly. Now more Alacrity is strictly a good thing.
Read more about each at the links provided above.
We've spent a couple of hours with Rise of the Hutt Cartel, the first digital expansion to Star Wars: The Old Republic, and today we're offering our first impressions.
For the uninitiated, Rise of the Hutt Cartel is a digital expansion to Star Wars: The Old Republic, and is priced at $19.99 for non-subscribers or $9.99 for subscribers. The expansion brings with it a level cap bump to 55, new abilities for each of the game’s Advanced Classes, Makeb; an entirely new planet to adventure on, achievements, a new Operation (raid), and more.
Read more of Michael Bitton's Star Wars: The Old Republic: 'Rise of the Hutt Cartel' First Impressions.