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Posts tagged The Old Republic
Star Wars: The Old Republic: Head Start Time!
Dec 12th
It's almost time and people around the world are breathing into paper bags to calm themselves as the launch of Star Wars: The Old Republic's head start program is about to begin. In a new article, we talk about the reasons why we're excited about the SWTOR Head Start. Read on!
The first reason head start is exciting is the ability to play through all the awesome content right away. Content in this game is like a giant Chinese buffet only the food is maxxed out gourmet made by some chef like Gordon Ramsey. The stories for the classes are exciting and very well thought out. In beta I played the Jedi Knight and Bounty Hunter and loved every second of the stories for both. From a person who got fed up with Dragon Age about half way through, Old Republic kept me wanting more in terms of what was happening to my character on the path I had chosen. In many ways the RPG aspect of the game is fantastic and full is a full on escape into the Star Wars universe. My advice for this week is to choose your main character very carefully, take your time and be specific. More >
Star Wars: The Old Republic: Swan Song for the Traditional MMO?
Dec 11th
About a week from now, Star Wars: The Old Republic will burst onto the MMO scene in a big way. The game comes with lots of action, lots of content and everything else we seem to expect from our games any more. In a new article about the game, we wonder whether SWTOR is the end of the line for what has become the "traditional MMO" during the past decade. See if you agree or not and then discuss the article in the comments.
With the beta weekends over, NDA lifted, and launch approaching later this month, speculation and flame wars about Star Wars: The Old Republic have reached a fevered pitch. Opinions about the beta content vary, but seem to generally fall within two camps: those that love what BioWare is doing with the Star Wars license and will be playing from day one, and those who feel a certain sense of ennui about traditional MMOs and think that SWTOR will be just another WoW clone with lightsabers.
Read more of Som Pourfarzaneh's Star Wars: The Old Republic – Swan Song for the Traditional MMO?
Star Wars: The Old Republic: Space Combat Preview
Dec 9th
With just a few short days until Early Access, we're taking a look at space combat in Star Wars: The Old Republic in this latest preview. Do a barrel roll, and then leave a comment or two below!
Before you can start doing barrel rolls, you’ll have to acquire your ship, and this doesn’t occur until around level 16 or 17 or so. Depending on your class, you’ll receive your ship in a variety of different ways, but all classes will receive their ship at the same point, coinciding with the completion of their capital world story content (Coruscant or Dromund Kaas). Ships in SW:TOR serve as your home base; your Ebon Hawk, basically. You can interact with companions on your ship, manage your bank (cargo hold), initiate important story cutscenes, and of course, do space combat.
Read more of Michael Bitton's Star Wars: The Old Republic: Space Combat Preview.
Star Wars: The Old Republic: Early Access Moves Up! Pre-load Begins Now!
Dec 7th
In a double-whammy of an announcement sure to please fans eager to get into the game, BioWare has announced that Early Access will move up two days and begin on December 13 (previously December 15) and that players can also begin pre-loading right now.
Those of you who participated in the beta events from November 25 onward will NOT need to pre-load the game client if you still have the beta client installed. A simple patch is all that's necessary.
Do keep in mind that not everyone will get in on the 13th; BioWare is still going with rolling invitations based on when customers redeemed their pre-order codes. The program has simply been extended from the previous five days to a possible seven.
Star Wars: The Old Republic: SWTOR: Rules of Enragement
Dec 7th
There's no question that a lot of n00bs will be checking in to play Star Wars: The Old Republic. That said, there are some tried and true rules that n00bs should pay attention to and which we will impart our vast knowledge about in today's column. Check these puppies out and then let us know what you think in the comments.
They could be old Star Wars fans who want to live in the world that they've come to know and love but have never really been into video games, or maybe they're gamers who are genre hopping into the world of MMORPG's in hopes of finding out where they truly belong…
…either way, the n00bometer is about to hit plaid.
Read more Coyote's Howling: SWTOR: Rules of Enragement.
Star Wars: The Old Republic: Modification Madness Redux
Dec 7th
Back in October we wrote about the madness surrounding discussion of Star Wars: The Old Republic's item modification system. This week, with solid information in hand, we're looking at the past, present, and future of the item modification system. Read on to find out what we think and share your own thoughts in the comments below!
One of the first things BioWare did recently was add a new “Custom” item type to the game, accompanied by its very own orange colored border. As Emmanuel writes, this change is purely cosmetic, as these orange bordered items simply denote that a blue quality item is fully modifiable (all modification slots unlocked), and this sort of gear is promised to be fairly prevalent throughout the game and obtainable in a variety of different ways.
Read more of Michael Bitton's Star Wars: The Old Republic: Modification Madness Redux.
Image credit: Hotrodacc.com
Star Wars: The Old Republic: Pre-Launch Interview with Dallas Dickinson
Dec 6th
MMORPG.com recently got a chance to sit down with BioWare's Dallas Dickinson, Director of Production on Star Wars: The Old Republic to discuss Game Testing, Early Access, and what lies ahead for Star Wars: The Old Republic post-launch.
Will server names be released ahead of launch? The pre-launch guild registration system wasn't able to facilitate the RP-PvP crowd and I imagine this group of players would definitely appreciate being able to plan ahead of the chaos of launch day.
Certainly we’re going to be announcing them during Early Access, but I think we’re going to announce them slightly before Early Access, so people will be able to have some dea of where they want to go. I can’t tell you the exact timing, as that was actually up for debate as of this morning, when we would fully announce at least the opening list of server names. We’re not going to announce all the server names; we’re probably going to only announce the ones we’ll be running during Early Access, and then we’ll announce more as we ramp them up.
Read more of Michael Bitton's Star Wars: The Old Republic: Pre-Launch Interview with Dallas Dickinson.
Star Wars: The Old Republic: Item Modification & You
Dec 6th
Emmanuele Lusinchi has posted a new article on the Star Wars: The Old Republic forums that goes into pretty decent detail on how items will be modified in the game.
The post was written in response to the last patch notes published in which Lusinchi remarks, "So, it turns out some of the patch notes regarding our modding system were probably poorly written (by me, I must add) and generated quite a lot of concern. I’ll try to explain the changes better and, while I'm at it, explain the logic for those changes."
Lusinchi goes into great detail about what was wrong with the system including such things as too many modifications that had to continually be upgraded every few levels which, he opines, "was a pain in players' backsides".
Then Lusinchi outlines all of the forthcoming changes to customization including:
- Customize anywhere any time without a work bench
- Reverse engineer and create blueprints and purple mods
- Mods can be extracted from custom items
- Some mods are now common to all items
There's a lot to read so head to the Star Wars: The Old Republic forum to check it out.
Star Wars: The Old Republic: Impressive Beta Stats
Dec 6th
According to a short notice on GamesIndustry.biz, over two million players took advantage of beta game play weekends for Star Wars: The Old Republic. Most notably, EA's Eric Brown revealed that over 750,000 unique players gave the game a whirl during the Thanksgiving weekend beta play session.
Read more at the link above.
Star Wars: The Old Republic: The Music of SWTOR
Dec 1st
The official Star Wars: The Old Republic site has been updated with the news that from today through the game's launch, one of the game's seventeen original tracks will be released for fans' listening pleasure. The first track is called "The Mandalorian Blockade" and can be downloaded from the official site, the SWTOR Facebook page or the SWTOR YouTube page.
Read more on the Star Wars: The Old Republic site.