about 2 days ago -
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To address an issue with the way players get to contested cities the following fix was applied: While the Cities are contested, there is now a Portal available to teleport players closer to the city and a return-trip Portal to teleport players back. These are located in the Fortress zones, near the spawn location of…
about 2 days ago -
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Update 11:15am EST: The maintenance is complete. Greetings, We will bring down the Account Center for a maintenance today, Monday February 6th, at 10am EST (16:00 CET). During the maintenance you will not be able to change subscription, redeem game codes or transfer characters. At the moment we anticipate the Account Center to be back…
about 6 days ago -
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We used the maintenance to apply the following correctives: Fixed an issue that was causing players to be sent to the wrong location when attempting to engage in the Hunter’s Vale Dungeon in Tier 1. Fixed an issue that was allowing players with the relic to be summoned, queue, or the like. Players should not…
about 1 week ago -
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As part of the introduction of Fortresses, we introduced a mechanic to allow City Queuing via the scenario UI element. Unfortunately, this has led to some issues with the City invasion instances within the Live environment that were not discovered previously. Because of this, we need to remove this functionality, at least for the moment…
about 1 week ago -
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Update – 10:40am EST: All servers are back online. Greetings! We will be bringing all North American and European servers offline tomorrow, Thursday, 02/02 at 8:00 am EST/14:00 CET for maintenance. At this time we anticipate that all servers will be back online no later than 12:30 PM EST/18:30 CET. As always, please be…
about 1 week ago -
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We have applied the following hot fixes to all servers: Bug Fixes Fixed an issue where the new queue for city scenario function was allowing people to enter after the contested state. Players will now only be able to queue if the city is in a contested state and not during the rebuilding or transition…
about 1 week ago -
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The Warhammer Online team has announced that v1.4.5 has been deployed. The Warhammer Herald has a highlights list that goes into detail about the most significant changes. Relics: Players can search tunnels under fortresses to find arcane relics. Fortresses have, because of the new relics, become "strategic footholds for realms to invade and defend. Grovod…
about 1 week ago -
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Greetings! We will be bringing all North American and European servers offline tomorrow, January 31st 2012, at 8:00 AM EST (14:00 CET) for the deployment of Game Update 1.4.5. At this time we anticipate that all servers will be back online no later than 3:00 PM EST (21:00 CET). As always, please be sure to check…
about 3 weeks ago -
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We invite you to join us in the tests of the new relic raid system and the fortresses in three sessions: Wednesday, January 18th 8-10 pm EST (1-3 am GMT) Dwarfs vs Greenskins – Thunder Mountain Friday, January 20th 4–6 pm EST (9-11 pm GMT) Empire vs Chaos – Praag Monday, January 23rd 8-10 pm…
about 4 weeks ago -
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Greetings, We are preparing our test server to be available for the tests of version 1.4.5 and will bring it down later today. Depending on the internal test, PTS will be re-opened for you tomorrow around noon EST. As usual, keep an eye on the Herald for updates. In the meantime we have the PTS…